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  1. #10
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Nephera View Post
    basically this yeah.

    Monk- Doesnt ever get much in terms of quickly spammable aoe, arm of the destroyer has 50 potency and rockbreaker has a requirement of two attacks before it unless you use a cooldown gained at 50, the rest of their aoe is also on cooldowns.

    Dragoon- spammable aoe obtained at level 46, pretty late in the game (benefits from comboing into it)

    Ninja- death blossom at 42 (60 potency), has to rely on mudras for any other aoe. (30 second cooldown)
    Rockbreaker is really good and should be used with 2+ mobs in dungeons. And Elixir Field is hawt. It has nothing spammable without Perfect Balance, but I have run into like one monk in the past month that used Rockbreaker.

    Dragoon gets Doom Spike at 42, which should be used unless mobs aren't stacked up very well (unless you just used HT and can combo into a Ring of Thorns).

    Death Blossom is 100p with the level 48 trait. Still really underwhelming, but it's still worth using as long as TP isn't an issue. (and mudras are 20s cd rather than 30 :x)

    You probably knew all of that, but just adding a bit in case someone reads your post and decides they shouldn't bother aoeing.

    Quote Originally Posted by Elvin View Post
    But it doesn't matter. Even if they didn't have an AOE skill (and they usually have), if they have to attack only one mob the right thing to do would be attaking the ones with more HP ans switch target, never killing anyone much faster than the others

    Focus one to death makes zero sense in the situation that I mention...
    If a melee isn't aoeing anyway, it's not really slowing things down if they finish off a mob rather than constantly switching to higher hp mobs. Say there are 6 mobs, and you're spamming fire2/flare... Then the monk goes and finishes one instead of switching to one of the higher hp mobs. Then you're hitting 5 mobs with fire2/flare, so your dps drops, but you're still hitting those mobs individually for the same amount of damage, and so is the melee.
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    Last edited by Aethaeryn; 11-24-2015 at 05:04 PM.