As melee DPS focusing on a single target in an AOE situation, I think that's ok and fair. It is fair reasoning as mentioned that the tank receive less damage over time as less and less mobs will be hitting per gcd.
- Because on the flip side, slow AOE just needlessly keeps the damage up on the tank (its not like the mobs deal less damage with less health).
- As Tank I often wish melee DPS would stop dicking around with AOE spams (edit: on the correct marked target! XD) and burn down mobs quickly by focusing on one so while defensive buffs are ticking.
- With less enemies, as Tank I can also DPS (use DPS skills/stance dance) instead of having to rotate enemies with emnity generating skills.
- As DRG, I may want to keep up Blood of the Dragon so I'd use the AOE skills as filler between combos instead of spamming it and causing the buff to drop.
Only mistake as a melee DPS would be stealing aggro unless its a Monk for example and don't have any hate reduction skill.
- DRG should use Elusive Jump, BRD/SMN Quelling Strikes... etc.

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