Well we can't have it both ways. People bitched up a storm when fights were a lot more mechanic-heavy. Now people are complaining that the difficulty has shifted more towards beating the enrage timer? Can we make up our collective minds? SE can't hit a moving target.

I also think that one might argue how tight the enrage timers should be, but we should never ask for their removal. Without a hard limit on how long the fight can last you start to trivialize the difficulty when you can revive people an infinite number of times and just whittle the boss down.