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  1. #11
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    No problem, we will remove dps check and enrages. You could kill the boss, no matters if you die as soon as the door is closed. 30 mins after the fight started, the boss die due boredom.
    (7)

  2. 11-23-2015 11:14 PM

  3. #12
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I'd rather have DPS race bosses instead of bosses with 4-5 phases of mechanics that I have to spend 2 weeks learning how to beat them.
    (4)

  4. #13
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by WellFooled View Post
    I agree. Enrage timers are alright in moderation, but they feel like a cheat. When an enrage timer hits and the boss kills your party, it doesn't seem like it was ever really a contest. If the boss can kill us instantly whenever it chooses, why not right away? This makes me feel like I'm at an arcade and not part of an adventure. When your party is still going, the fight should as well. I want to feel like it was the monster that killed me, not a number.
    Well people already bitch about runs being longer than 30min, can you imagine the amount of tears from 10 minute boss fights?
    (0)

  5. #14
    Player
    IzVale's Avatar
    Join Date
    Jun 2014
    Posts
    262
    Character
    Laz Alexandric
    World
    Seraph
    Main Class
    Warrior Lv 70
    I went from WoW to FFXIV, because all that matters in WoW is DPS, Dps, Dps. Please, I like this game, don't let FFXIV turn into WoW ;u;
    (17)

  6. #15
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Well we can't have it both ways. People bitched up a storm when fights were a lot more mechanic-heavy. Now people are complaining that the difficulty has shifted more towards beating the enrage timer? Can we make up our collective minds? SE can't hit a moving target.

    I also think that one might argue how tight the enrage timers should be, but we should never ask for their removal. Without a hard limit on how long the fight can last you start to trivialize the difficulty when you can revive people an infinite number of times and just whittle the boss down.
    (4)
    With this character's death, the thread of prophecy remains intact.

  7. #16
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ShiloEET View Post
    I think a1s is a really well designed fight.... Never can find groups for a2s so i cant really comment.
    It's pretty much turn 4 reincarnate. Like turn 4, pretty strong DPS check when new; at current gear levels the only way you'll hit enrage is if the DPS really don't know what they're doing (there's room for a few deaths, even).
    (0)

  8. #17
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ElHeggunte View Post
    I also think that one might argue how tight the enrage timers should be, but we should never ask for their removal. Without a hard limit on how long the fight can last you start to trivialize the difficulty when you can revive people an infinite number of times and just whittle the boss down.
    Just as you imply, there is a middle ground.

    That said, I wouldn't say SE has really done away with mechanic heavy fights. Rav Ex had... what, 9 phases? Thordan EX has 10.

    And then there's A3S. Very mechanic heavy fight... Most groups never see the enrage. But you have to DPS like hell, because... Even with 4 top tier DPS going full out, even with both tanks (with as much STR as possible) and healers squeezing out every last bit of damage, you can hit enrage if even one person goes down briefly, or drops their output for a little bit.
    (2)

  9. #18
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by NoahArks View Post
    Well. My only lvl60 is the unwanted machinist, lol. Bismarck not cleared, nor haven't done any savage. I like to believe I'm good at my job, but some other people ruined it for the other's, lol. Heck, it's pretty rare for me to even see brds or mch in parties these days. In 18 voidark runs last week I saw two. So, yeah, I don't know if I like it or not, but I like the fact that you actually have to know what you have to do, instead of being able to blindly do something.
    I haven't played machinist almost at all, so I can't speak to that, but I see bards all the time. My last void ark run had three of them in my alliance alone. Think we had six total. Personally, I love the class. We have a lot of utility that goes well beyond simply dpsing. I help the healers with their mana, I boost the dps of my static's blm and smn, I help the tanks out with tp if I need to, and I can stop a warrior from pacifying themself (at the beginning of the fight, anyway). We can also hold our own with our dps if we play it right.

    I like that I can do more than just dps...and I'm not a huge fan of fights that put too much focus on dps over following mechanics. I don't mind dps checks on their own, but making them the core mechanic of too many fights makes things get boring. There's a balance that can be struck to keep things interesting while also pushing the limits of what the group, including the dps, can do.
    (1)
    Last edited by Avidria; 11-24-2015 at 01:19 AM.

  10. #19
    Player
    ZanzhizExaverion's Avatar
    Join Date
    Oct 2013
    Posts
    330
    Character
    Zanzhiz Exaverion
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    I'm so sorry you don't want to properly use your gcd timers.
    (0)

  11. #20
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Risvertasashi View Post
    And then there's A3S. Very mechanic heavy fight... Most groups never see the enrage. But you have to DPS like hell, because... Even with 4 top tier DPS going full out, even with both tanks (with as much STR as possible) and healers squeezing out every last bit of damage, you can hit enrage if even one person goes down briefly, or drops their output for a little bit.
    LOL what? A3S with 210 is a piece of cake. hand of pain? bah, adds? nah. We have to wait to living liquid leaves the tornado. Someone die or get damage reduction debuff. Commit suicide and be rezzed. You still able to push enough damage to clear the boss in time.
    (1)

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