Not only that, bosses need to stop being "kills these set of adds so the iconic boss's ultimate attack mysteriously doesn't murder you"
That shit is getting old.
Not only that, bosses need to stop being "kills these set of adds so the iconic boss's ultimate attack mysteriously doesn't murder you"
That shit is getting old.
Just having a DPS race on a boss in my opinion is just lazy design. There are fights where it can be fun but they should be used sparingly or at least make them more interesting.
They need to get more creative in general to be frank. From what I've seen of Alexander compared to the first few bits of Coil is that Coil is marginally better.
There should be an enrage timer obviously so groups cant just beat it with brute force and sheer dumb luck but at the same time, add actual mechanics into it properly.
Four Horseman from Warcraft was an interesting idea ( 4 bosses where two tanks took 2 of them to opposite corners of the room and then 2 DPS had to 'Tank' the other two. They then had to drag them from either side of the room and then tank swap at the middle of the crossing in time or it'd be a wipe).
Heck even Karazhan Opera fight was. ( 3 different types of boss fights based on Wizard of Oz, Little Red Riding Hood and Romeo and Juliet. Wizard of Oz required you to use a specfic spell on a certain enemy for example casting an Ice Bolt on Tin Man caused he to slow down and take a damage increase. Little Red Riding hood where someone got turned into her with a damage taken increase losing all abilities and had to run away from the Wolf as everyone else followed to DPS the Wolf down. Romeo and Juliet where if they did not die at the same time, 10 seconds within one another, they would revive each other to full health and the fight begun again.)
DPS need some responsibility too rather than just smack things to death and dodging AoE's. Fights should be difficult and not just a case of oh if you dont DPS these enemies down in time everyone dies. That isn't fair. Wanders Palace Hard Mode 2nd Boss is a fantastic idea. We need more like it.
Please get more creative in boss mechanics Square Enix and add it so they are challenging. Not too easy or too hard but in between. There seriously needs to be more challenging stuff in the game. Not everything needs to get nerfed or has a catch up mechanic for gear.
You can't compare WoW raids with FFXIV raids. Wow, during classic and TBC, was a mmo endgame. All the game was aroung raid and later, pvp.
Years of experience and more avid players to run hardcore engame. I do not remember a1s clear, or a4 normal mode. What number was? 200k, 300k?
Maybe i played other FFXIV than yours. Or probably in other way.
Did SE introduce Dps check in HW? The answer is no.
Ifrit normal has a dps check. Don't kill the nail? wipe
Titan hard with heart phase.
King Moogle and blm/whm moguris.
Leviathan and orbs.
Ramuh and adds.
Shiva and 4 ice golems
Hydra and his add
Odin's trial and his Shin-Zantetsuken
Turn 2 has enrage, a soft enrage.
Turn 4 in BCOB is a dps race.
Turn 5 with conflagrates and adds.
Turn 6 has the bee and superslugs.
Turn 8 is a dps the entire fight.
Turn 9 with golems and the adds.
Turn 10 and adds
Turn 11 with orbs-square-cube phase
Turn 12 with bennus and being rezz.
Turn 13 and adds.
I could continue. The game is based in dps check, all the game. You can't deny that. The fact is, some kind of players were facerolling the content and the lost the north about how the hard is raid during progression and not when the gear and echo helps.
Once again, I'll clarify that I don't want the enrage timers to STOP. I just want them to be more reasonable like they were in Coil.
I'm going to assume that wasn't sarcasm and say yes. Faust alone has a pretty evil DPS check that can go badly if one player falls to a doll cleave, and that's just the tip of the savage iceberg.
If you think it's fine and that maybe the rest of us should just "git gud" then please illustrate how the current status quo is acceptable.
100% of the actually challenging content for not even 1% of the population. Savage being the mainstream is a major issue, even if there are those who try to deny it.
You said the key, what is the reason to be cleaved in faust? Bad position, how should that be fixed? Don't stay in front of the boss.I'm going to assume that wasn't sarcasm and say yes. Faust alone has a pretty evil DPS check that can go badly if one player falls to a doll cleave, and that's just the tip of the savage iceberg.
If you think it's fine and that maybe the rest of us should just "git gud" then please illustrate how the current status quo is acceptable.
One player with 190 ilvl is able to do 1k dps. If you, wearing same gear, are not reaching this dps, something is wrong in your rotation. Reach 900-950 is fine. Do 600 is really bad.
The key is learning, watch guides and read comments about your job into differents scenarios.
And please, don't say me parsers are against ToS, because that is one of the reason, players need to become "git gud".
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