I'm going to assume that wasn't sarcasm and say yes. Faust alone has a pretty evil DPS check that can go badly if one player falls to a doll cleave, and that's just the tip of the savage iceberg.
If you think it's fine and that maybe the rest of us should just "git gud" then please illustrate how the current status quo is acceptable.
100% of the actually challenging content for not even 1% of the population. Savage being the mainstream is a major issue, even if there are those who try to deny it.
You said the key, what is the reason to be cleaved in faust? Bad position, how should that be fixed? Don't stay in front of the boss.I'm going to assume that wasn't sarcasm and say yes. Faust alone has a pretty evil DPS check that can go badly if one player falls to a doll cleave, and that's just the tip of the savage iceberg.
If you think it's fine and that maybe the rest of us should just "git gud" then please illustrate how the current status quo is acceptable.
One player with 190 ilvl is able to do 1k dps. If you, wearing same gear, are not reaching this dps, something is wrong in your rotation. Reach 900-950 is fine. Do 600 is really bad.
The key is learning, watch guides and read comments about your job into differents scenarios.
And please, don't say me parsers are against ToS, because that is one of the reason, players need to become "git gud".
If you're having problems with faust, especially with the gear people have now then that is down to the individual players, not the balance. You're straight up not doing your rotations right. As for the cleave, no one but the tank should be getting hit by that....that's a positional problem.I'm going to assume that wasn't sarcasm and say yes. Faust alone has a pretty evil DPS check that can go badly if one player falls to a doll cleave, and that's just the tip of the savage iceberg.
If you think it's fine and that maybe the rest of us should just "git gud" then please illustrate how the current status quo is acceptable.
Faust/A1S/A2S are the least of savage's problems, in terms of difficulty they are no harder than coil was. Not exactly 'savage'.
Yup, it actually made you think rather than tunnel vision. Same concept in T13 with the dragon/divebomb spawn issues. You could either go all out and try to push the phase before the spawn, or you had to back off, either way it required a little more brain power.
Last edited by Jamein; 11-24-2015 at 05:38 PM.
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