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  1. #1
    Player
    CrimsonThunder's Avatar
    Join Date
    Sep 2013
    Posts
    312
    Character
    Crimson Silver
    World
    Odin
    Main Class
    Dark Knight Lv 90

    DPS Race bosses really need to stop.

    Seriously, older content had much more acceptable levels of enrage failure without people pointing fingers at each other for why they couldn't get Oppressor to 60% before split or phase 1 Bismarck EX in one swoop.

    Keep the mechanics sure, but stop giving players a ridiculous timer. There a myriad of other ways to get players to be at their optimal levels for hard content but that MCH can't get a party even with full Eso because no one will risk the DPS check on a subpar BRD.
    (43)

  2. #2
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Someone sounds a bit sour. I'm probably one of the people that like the dps race. It means you have to know your job. The thing I'm still sour about is Mch being a 3.0 Brd. From 30 to 60 I was hoping it would be better, but at a later level I realized it's a brd with a gun (lvl52). Most likely I'll always be sour about that and it won't change, lol. Ranged dps into casting dps, rofl *Sour*
    (5)

  3. #3
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by NoahArks View Post
    I'm probably one of the people that like the dps race.
    So...you can't tell by yourself whether you are o.o?

    Frankly, I prefer mechanic checks over DPS checks. "Rotation, rotation, rotation" can get old very fast and it makes boss fights feel very same-y, as I'm more focused on my DPS than on my sorroundings or party members. If every boss was a fight like Faust...goodness, I'd probably not even be able to tell them apart.
    (14)

  4. #4
    Player
    NoahArks's Avatar
    Join Date
    Jun 2013
    Posts
    232
    Character
    Asuna Okawa
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zojha View Post
    So...you can't tell by yourself whether you are o.o?

    Frankly, I prefer mechanic checks over DPS checks. "Rotation, rotation, rotation" can get old very fast and it makes boss fights feel very same-y, as I'm more focused on my DPS than on my sorroundings or party members. If every boss was a fight like Faust...goodness, I'd probably not even be able to tell them apart.
    Well. My only lvl60 is the unwanted machinist, lol. Bismarck not cleared, nor haven't done any savage. I like to believe I'm good at my job, but some other people ruined it for the other's, lol. Heck, it's pretty rare for me to even see brds or mch in parties these days. In 18 voidark runs last week I saw two. So, yeah, I don't know if I like it or not, but I like the fact that you actually have to know what you have to do, instead of being able to blindly do something.
    (0)

  5. #5
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by NoahArks View Post
    Well. My only lvl60 is the unwanted machinist, lol. Bismarck not cleared, nor haven't done any savage. I like to believe I'm good at my job, but some other people ruined it for the other's, lol. Heck, it's pretty rare for me to even see brds or mch in parties these days. In 18 voidark runs last week I saw two. So, yeah, I don't know if I like it or not, but I like the fact that you actually have to know what you have to do, instead of being able to blindly do something.
    I haven't played machinist almost at all, so I can't speak to that, but I see bards all the time. My last void ark run had three of them in my alliance alone. Think we had six total. Personally, I love the class. We have a lot of utility that goes well beyond simply dpsing. I help the healers with their mana, I boost the dps of my static's blm and smn, I help the tanks out with tp if I need to, and I can stop a warrior from pacifying themself (at the beginning of the fight, anyway). We can also hold our own with our dps if we play it right.

    I like that I can do more than just dps...and I'm not a huge fan of fights that put too much focus on dps over following mechanics. I don't mind dps checks on their own, but making them the core mechanic of too many fights makes things get boring. There's a balance that can be struck to keep things interesting while also pushing the limits of what the group, including the dps, can do.
    (1)
    Last edited by Avidria; 11-24-2015 at 01:19 AM.

  6. #6
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by CrimsonThunder View Post
    Seriously, older content had much more acceptable levels of enrage failure without people pointing fingers at each other for why they couldn't get Oppressor to 60% before split or phase 1 Bismarck EX in one swoop.

    Keep the mechanics sure, but stop giving players a ridiculous timer. There a myriad of other ways to get players to be at their optimal levels for hard content but that MCH can't get a party even with full Eso because no one will risk the DPS check on a subpar BRD.


    Yeah, there needs to be a check on the hard enrages. Either that or have another look at the numbers for dps class' damage compared to non dps.
    (5)

  7. #7
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,371
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    SE could/should look back at Second Coil bosses, particularly Melusine. Overall a simple fight (if players didn't "yell" at their party members or Melusine), but gradually got trickier as you progressed because new abilities/mechanics were introduced. I really liked that fight. She did have an enrage set at 11 minutes, but I think most players never saw it (Hysteric Smash, single target hit for 16-17k damage. Possibly ranged).
    (13)
    Last edited by Nestama; 11-23-2015 at 10:54 PM.

  8. 11-23-2015 11:14 PM

  9. #9
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Nestama View Post
    SE could/should look back at Second Coil bosses, particularly Melusine. Overall a simple fight (if players didn't "yell" at their party members or Melusine), but gradually got trickier as you progressed because new abilities/mechanics were introduced. I really liked that fight. She did have an enrage set at 11 minutes, but I think most players never saw it (Hysteric Smash, single target hit for 16-17k damage. Possibly ranged).
    Completely agree with this. (Pre-nerf obviously) it was a tricky enough fight, fun mechanics, and still had a reasonable enrage timer meaning you couldn't slouch on DPS.

    Besides, executing difficult mechanics correctly show a players skill way more than executing a (usually) set rotation over and over again.
    (0)

  10. #10
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    I'm of two minds on this subject... I think that the checks are necessary to make sure people are playing their roles properly. However, I also think that currently it is an overused concept when it comes to dungeon difficulty. We need bosses with these enrage kills, but I don't think that every dungeon needs one, not even raids.
    (5)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

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