big changes come in 3.2 keep the hope.



big changes come in 3.2 keep the hope.

I don't think 3.2 will fix anything. They can't make major changes to how the combat system works until the next expansion at the earliest and I don't think Yoshida and team really want to change a thing. Along with the fact that if you take away Tank and Heal DPS, you'll have really long DF queues and have a hard time getting anyone to want to play those jobs anymore.



whe dont know how the damage formula is like, whe can image many options, and a single think like make vit the damage base stat for tanks, or make a new one can change much the tanks, if they make a new stat for tanks the dps can change much or nothing, is not a question of this is broke they need a fix, is a question of balance.
imagine they make a new stat for tank damage, a one how make parry scale srt block with this new stat making parry more useful, this change much.
or more easy put damage formula in vit, how scale damage in vit? low or high vs have full str gear like now? devs dont have any control of the tanks dps right know for str and pentamelds, this change can make create better conten in the future.
and like i say in other treaths leave one job because you best attack dealt 400-200 less of damage is... well you know what are you doing, the changes are from stads the tanks dont have a gameplay change like bard, and healers dont get any change in 3.2 so i dont worried for queues.
At the absolute most all they're going to do is add a damage weight to VIT for tanks, and take some of it away from STR to compensate. If it's not enough to be worthwhile than people will still stack STR because Parry is hyper garbage and the only defensive stat to be found on fending accessories. If it *is* worthwhile enough than all you're doing is giving me another 4-5~ thousand HP to work with while still playing the game the way that I have been before 3.2. Nothing outside of a very significant rework to Deliverance and Sword Oath, or a MASSIVE spike in damage dealt by enemies, is going to take away tank/healer DPS
And even if they do the latter and make more rude encounters, over gearing and our power ramp off of gear will make it so that we're back to DPSing in a few patches at the absolute latest.



are you pretty sure they do that? i repeat whe dont know how the new damage formula is, and make damage in vit and str well, if the make the damage from skills in vit and damage from auto attacks in str meaby yes that works, but put a 50-50 or a 30-70 in all type of damage is very very a poor solution, and devs whant tanks go to use fending again.
parry yes is garbage now, i dont say another thing, but if the put a new stat for tanks like str but one only for tanks, and they make a formula for parry like 2.0 the parry strength scales with STR and parry proc with parry, then devs have control not only the total dps and the max vit the tanks have, they control the parry scales better and make the stat dont get overpower, is only something i image, but if this happen they can desing the bosses more better of the tanks stats and the pro-raids dont defeat a 2 or 3 turn in 1-2 weeks.
That all sounds lovely but even if they do all that, gameplay in FF14 will remain exactly the same. Allow me to elaborate.
Every single fight since the very beginning of 2.0 follows the same forumula. Weak attacks, powerful skill, more weak attacks, TANK BUSTER!!!, weak attacks. You only ever need as much HP and defensive capabilities as is required to survive the buster, everything else is overkill and meaningless. High end raiding in FFXIV will ALWAYS be about seeing how much defensive capability that the tanks can strip off in order to make way for more damage as well. And if they somehow over tune a boss to the point where it takes tanks months of grinding in full tank gear to survive? Well, goodbye raiding scene. Savage has pretty much already demolished endgame raiding in this game to the point of no repair as it is already, and that would be even worse.
The fact that WAR got 3 damage skills in 3.0, PLD got 2, DRK got such massive potencies out of the gate, WHM got 3 damage skills, and SCH got Broil, also proves that Yoshida visions mastery in this game as being able to do your job, while maximizing the damage you deal as well. No damage forumla change is going to change that. As long as FF14 is a game, there will be DPSing tanks/healers, and it goes without saying that more damage is always greater than less damage, in every single instance in the game.



No combat changes are needed. Only more mechanics that keep tanks and healers on their toes (like Vault endboss for healers) so they don't have time to think about doing damage. And more AoE to teach DPS players to dodge.I don't think 3.2 will fix anything. They can't make major changes to how the combat system works until the next expansion at the earliest and I don't think Yoshida and team really want to change a thing. Along with the fact that if you take away Tank and Heal DPS, you'll have really long DF queues and have a hard time getting anyone to want to play those jobs anymore.
Maybe an boss skill that reduce the HP of every party member down by 90%.
Or a boss that go into enrage if the tank don't build up a specific amount of enmity in a specific time.
Last edited by Felis; 11-22-2015 at 09:49 PM.
but i can dps easily at vaultNo combat changes are needed. Only more mechanics that keep tanks and healers on their toes (like Vault endboss for healers) so they don't have time to think about doing damage. And more AoE to teach DPS players to dodge.
Maybe an boss skill that reduce the HP of every party member down by 90%.
Or a boss that go into enrage if the tank don't build up a specific amount of enmity in a specific time.
though it was hardest dungeon i came across in HW so far


I wont stop tanking lol.I don't think 3.2 will fix anything. They can't make major changes to how the combat system works until the next expansion at the earliest and I don't think Yoshida and team really want to change a thing. Along with the fact that if you take away Tank and Heal DPS, you'll have really long DF queues and have a hard time getting anyone to want to play those jobs anymore.
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