Quote Originally Posted by SargentToughie View Post
Yeah, I discussed this earlier on. However, I'm pretty certain that when it comes to raiding in this game, getting out more damage is always going to be the endgame. Looking at 3.0 we've got a huge slew of new damage skills on all tanks and healers, and due to the formulaic setup that each raid boss has with their skills and tank busters, excess mitigation is pointless.

Is that the way it SHOULD be? Depends on your playstyle and preferences. This is the way that FF14 is, and I'm pretty certain that it's the way that FF14 always will be.
Well high damage should be expected from DPS in high end content. However, different things should be expected from tanks or healers.

As I said, if the only way tanks or healer can make a difference is by their DPS, then the game has a huge issue and won't last long (the raids anyway).