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  1. #11
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    You were expected to do good damage as scholar and warrior in coil as well if your group wasn't horrible, this isn't exactly a new meta. I do agree that DPS checks that are this tight are a bit ridiculous though. It's a crappy way of making savage take longer to clear, and alexander is a terrible raid because of it.

    Coil didn't need checks this tight and I kinda miss it...what happened to fun mechanics.
    (12)

  2. #12
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by SargentToughie View Post
    And to be frank, Tanks and Healers have been able to DPS since the advent of 2.0, but NOW it's a huge problem and everybody wants it to change?
    Healers and Tanks doing DPS should be a bonus that helps finish the fight quicker, or help you clear when you are vastly undergeared from the item level the fight was intended to be cleared at. When it becomes a huge requirement, like in Savage (specifically with A3S), then there's an issue with the game design. Aside from that, I quit raiding because Savage was beyond boring. They hit a sweet spot with Second and (arguably) Final Coil but they just completely dropped the ball with Savage Alexander.
    (34)
    Last edited by DragonSlayer45; 11-22-2015 at 12:36 PM.

  3. #13
    Player
    T2teddy's Avatar
    Join Date
    Aug 2013
    Location
    BC Canada
    Posts
    481
    Character
    Fionn Iolair
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Well the current FFXIV definition of a 'tank' doesn't even remotely resemble the normal definition of a tank in gaming, that's for sure...
    (13)

  4. #14
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    whe dont know how the damage formula is like, whe can image many options, and a single think like make vit the damage base stat for tanks, or make a new one can change much the tanks, if they make a new stat for tanks the dps can change much or nothing, is not a question of this is broke they need a fix, is a question of balance.

    imagine they make a new stat for tank damage, a one how make parry scale srt block with this new stat making parry more useful, this change much.

    or more easy put damage formula in vit, how scale damage in vit? low or high vs have full str gear like now? devs dont have any control of the tanks dps right know for str and pentamelds, this change can make create better conten in the future.

    and like i say in other treaths leave one job because you best attack dealt 400-200 less of damage is... well you know what are you doing, the changes are from stads the tanks dont have a gameplay change like bard, and healers dont get any change in 3.2 so i dont worried for queues.
    (0)

  5. #15
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Honestly I love the meta tank and meta- healer in this game...makes those roles more fun and challenging IMO

    mine problem is when it comes to SAVAGE- in all roles need perfect DPS and healer/tanks puts their main role as second thought. I hope in 3.2 it doesn't continue like this.
    (6)

  6. #16
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Along with the fact that if you take away Tank and Heal DPS, you'll have really long DF queues and have a hard time getting anyone to want to play those jobs anymore.

    Well, I'm leveling all my DPS because if I have to DPS as a Healer, better DPS as a real DPS-class without the added responsability of keeping everyone alive. In my POV, changes would make queues faster, not slower.
    (16)

  7. #17
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by shao32 View Post
    SNIPS
    At the absolute most all they're going to do is add a damage weight to VIT for tanks, and take some of it away from STR to compensate. If it's not enough to be worthwhile than people will still stack STR because Parry is hyper garbage and the only defensive stat to be found on fending accessories. If it *is* worthwhile enough than all you're doing is giving me another 4-5~ thousand HP to work with while still playing the game the way that I have been before 3.2. Nothing outside of a very significant rework to Deliverance and Sword Oath, or a MASSIVE spike in damage dealt by enemies, is going to take away tank/healer DPS

    And even if they do the latter and make more rude encounters, over gearing and our power ramp off of gear will make it so that we're back to DPSing in a few patches at the absolute latest.
    (0)

  8. #18
    Player
    NaySilver's Avatar
    Join Date
    Sep 2015
    Posts
    10
    Character
    Nayuki Silverwind
    World
    Phoenix
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by SargentToughie View Post
    I really wish I understood what everybody's obsession was with trying to gimp DPSing tanks. When I don't have any of my friends online and I make the mistake of joining Duty Finder solo, I can say with absolute certainty that I ADORE the ability to pick up the slack of my team and throw out enough damage to beat all but the most sharp of DPS players. I'm reasonably certain that if that power of mastery was taken away from me, the ability to be so good at my role that I'm able to do my job AND THEN some, it would push me away from tanking.

    And to be frank, Tanks and Healers have been able to DPS since the advent of 2.0, but NOW it's a huge problem and everybody wants it to change?
    Just take a look to the healer's forum: only threads about dps.

    Right now for many players the main task of healers and tanks is to do dps. This is the problem and this is the difference with the 2.0 meta.
    (9)

  9. #19
    Player
    Ultima's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Hibiki Hisakawa
    World
    Balmung
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Fevelle View Post

    Well, I'm leveling all my DPS because if I have to DPS as a Healer, better DPS as a real DPS-class without the added responsability of keeping everyone alive. In my POV, changes would make queues faster, not slower.
    I'm not sure you get how this works. LLR is already pretty long for DPS players, if less people wanted to play Tank or Healer then the queues would get longer for LLR and even the level 60 roulettes. Good players want to be able to push their job to the limit and help speed up the run as much as possible. Once everyone who wants to level the neutered Heal and Tank jobs cap out or quit midway to 60. You're still worse off than you would be if they could DPS to contribute.

    I know I wouldn't play Tank or Healer if I was literally just there to hold threat or keep people alive, I probably wouldn't play the game at all.
    (2)

  10. #20
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    People have complained about how, in terms of dungeons/trials, they always used DPS checks as a way to make things "difficult" in that and that seems to have been exacerbated with the release of Heavensward.

    Prior to Heavensward, STR tanking was getting popular, but was pretty controversial and many agreed that experienced/geared tanks should go the STR route ... now the VIT tanks are the controversial ones.

    Same thing could be said about healers, too, especially since the they got rid of Accuracy meaning the devs don't want
    them to dps as much as they did back then

    Even in ARR there have always been DPS checks, but it was never to the point where healers/tanks are being blamed for low dps.
    (4)

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