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  1. #1
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    For me, the solution to the problems that Pld's have is not so dramatic. A few simple changes to the effects of certain moves while in different Oaths would be the most efficient way of balancing Pld. (Note that I said balance. I don't, personally, have a problem with Pld Dmg output, so I'm not as interested in finding ways to dramatically increase Pld Dps as I am at making them a competent Tank.)

    In terms of the Oaths themselves:

    Sword Oath: Remains the same.

    Shield Oath: Remains the same, with one addition: Healing potency (spells cast by the Pld. NOT healing received) increases by 20% (I know this sound OP, but just wait); however, I would only want to see this change if Clemency's base healing potency was also reduced by the same amount.

    The idea here is that Clemency remains at an identical potency as it is now when in Shield Oath, but suffers a nerf when in Sword Oath. That way, when Pld's are acting as Off Tank, they would be forced to stance dance to get the same healing potency. Given that the stances are on the GCD, and Clemency's cast timer is quite long, they would not be ridiculously overpowered and be able to serve as a "3rd healer," when Off Tanking. Basically, not much would change with this nerf/buff combo; however, it would give Pld's the option of using Cure (though still not quite as effective as a WHM) when main tanking, as well as the ability to (at least somewhat,) self heal to ease the strain... at least when not getting punched in the face. Given that the potency would be normal in Sword Oath, it would not be "OP," and any Pld that chooses to Off Tank in Shield Oath to compensate would be willfully nerfing their own Dps (which would probably be much worse than helping the healers, with all the Dps checks that are all the rage these days).

    Now for the actual moves. Personally, I think that there are a lot of Pld moves that should change effect when used in different Oaths (especially Royal Authority, since it does nothing at the moment), but the one that I think has the most potential to help balance the Pld Tp issue is Divine Veil. The change that I would implement is:

    Divine Veil: No change to the barrier ability. Provides small amount of Tp Regeneration when used in Shield Oath. When used in Sword Oath, provides Tp regeneration equal to the Pld's current Tp across the party (IE: if the Plds has max TP, than each party member gets 125 regen)

    I singled this one out because, unlike Shelltron, it does not require a physical attack to initiate (which means you can still use it while Off Tanking), but it also has a long enough cooldown that it could not be considered overpowered (no more so than War's Tp regen skill, in any case... It actually might be considered underpowered still, since the CD is so damn long, and Pld's might chose to hold onto it for hard hitting aoe moves instead of just burning it on CD). The only thing that would make me hesitate is changing the effect when in Sword Oath... only, I thought about this, and I realized that I rarely run out of TP when Off Tanking. Off tanks tend to do a lot more running around, either soaking dmg or picking up adds. They do NOT have 100% uptime, like the MT does. Also, if a Pld is Off Tanking adds, they are usually in Shield Oath (if not, its usually because the add dies too fast for it to matter), so they would get the benefit of Tp regen. If they are soaking mechanic dmg, they're not attacking the boss, so there's no TP loss to make up for.
    (1)
    Last edited by Februs; 11-19-2015 at 09:34 AM.