Quote Originally Posted by Reynhart View Post
Explain to me how it wouldn't if it allows you to bring an additional DPS to the party?
Because even if the PLD had the raw output to cover healing for a moment, it would almost every other quality of a real healer -- control, speed, and a decent mana pool. If my WHM can has a 31-Cure mana pool that regens half a Cure's mana every 3 seconds, paired with a 4k and a 10% of max mana returns every 90s, oGCDs, hugely mana-efficient HoTs, AoE heals, and a cleanse, and can still do 60% of the damage of a full-fledged... why take a PLD who burns through a 12th his mana pool every Cure, 2/5s every Clemency, has none of those extra features, is delayed by GCD just to swap to heal stance, has no spell speed, and is much less able to weave dps into his heals? It simply doesn't have the toolkit, even if its raw output was better than the healers' to warrant dropping a healer in any even half-serious content.

It provides too little of a safety net that Clemency in its current state does not already provide (e.g. needing to nuke-heal the MT for 12-18k while a or both healers are jailed or are (both) busy with raid heals). By the time you're dropping your 13+% dps boost of Sword Oath (or the near 35% of combined old sword oath kept atop the new version suggested here) and every combo that comes up mid-way to needing a heal (though you'd probably be spamming Riot Blade at that point anyways, for a Cure of mana each time), you're doing far less DPS/HPS output than a healer.

As for the swapping Strength and Mind, that would be a dps loss of around 78% not even counting the loss of Sword Oath and the reduced AA damage included in the heal oath idea. It would also keep PLDs just as dependent on Slaying accs as ever, which I'd thought was something so many PLD advocates were trying to push away from...

Quote Originally Posted by Reynhart View Post
Should we remove the healer LB3, because it could allow one healer to progress a party through a phase that the 7 other party members could not pass working together ?
Since the healer cannot Hallowed Ground / Sentinel-Rampart-ShieldOath through mechanics and then rez the remaining 7 members on the other side, this isn't as relevant as you make it out to be. In most cases where there would be 7 members dead, both healers would be among them. Almost any occasion where that would not be the case is because people blatantly sac'd themselves (maybe because they had a raid-debuff worse than Weakened?) or died in any otherwise stupid manner.