Everyone can tell stories about the DPS/Tanks/Healers.Gonna throw in my 2 cents here, and the funny thing is it might have been you who I'm about to reference.
I was leveling my ninja today, and our tank in Sohm Al was REALLY slow. He could barely hold threat off of the rest of us, was not using his buffs (as a warrior) and the best part?
He would stand in front of each boss for like 2 full minutes before pulling it. So yeah, we pulled stuff for him. I'm not turning a 20 minute dungeon run into a 40 minute dungeon run just because you want to watch netflix while you tank.
I do not know what your context is now with this, other than just randomly shaming tanks in a discussion about them.
Colouring everyone with the same brush now, eh?


We're not in a rush. It's just our normal speed.Overall I dislike this growing #worryingtrend of speed run all the things.
As many have stated, don't queue if you are in a rush. Mostly because you don't know who you will get paired with. Error on the side that you CAN control.
Just come back to the game later if you are feeling rushed. Tensions are too high if you play stressed.
As someone who mains a tank, I find it hilarious when "whiners" tank. You are the pace setter, but you are also the "leader" of the group. If the group is not able to keep up, or unhappy with the pace, you fail at your job. Also, lacking confidence and understanding of the game as a whole does not suite the tanking role. If you're slow at picking up mechanics, or slow in general? Don't tank.
But the "Normal" Speed is based on an above average conditions (if queuing solo, if queuing on a team then ignore the below):
1) Need a tank that can properly pull large groups. This requires awareness of the job and defensive cooldowns. Based on forums alone, it would be silly to assume that the RNG would be so in your favor that you would get a tank that can do this without first observing her/him.
2) Need Average/Decent AoE dps who aren't AFK playing. On this one the odds are higher than average, but it's more advantageous to assume derpyness if not in a group.
3) Need a healer who knows what to do to make the run smooth on the HP side. This is a bit higher than the Tank Condition and the DPS condition. So odds are in your favor for this one.
There are 3 conditions that you have no control over as opposed to one condition that you can control. Even if your "Normal" Speed is Fast, you still are capable of dialing it back to "Normal" and even "Slow". Don't misunderstand me, I am always grateful for fast runs, but I never assume that as a standard.
As my mother taught me, The only person you can ultimately control is yourself. You can't make a new Tank get better, or DPS be better. You can make yourself go a bit slower than your presupposed average and still get your reward.
I don't rank on hard hitting DPS. I respect them because rotations are difficult for me, and I know that optimizing damage to near perfection can actually be quite difficult to do. However, the SMN needs to realize they are only one part of a team. The dungeon's success does not rest on their magnificent DPS alone. If it did, they would have cleared the boss anyways, without the tank holding hate. Even if it wasn't a good tank, the group just needed to slow down a bit before the boss, because the SMN isn't going to do their best DPS when they're lying on the floor next to the healer and the other DD.


I don't understand drama like the summoner thing quoted above. If you are tanking, and you don't like the way the party does things, leave. Eat the 30 minute penalty. If you sit there and ask people to kick you, you are automatically the biggest jerk in the room. There's plenty to do in this game if you're locked out of a dungeon for half an hour. Sheesh.
Many problems which can be solved by the simple means of communicating.
And even when it is not possible, there will be always people in role who can't tank, dps or heal properly and come with a certain attitude that is not approvable.
Guess what - You can either leave, or just deal with it.
Of course both options suck, especially when the tank is the source of frustation. But that is an MMO for you - With the good sides, and bad sides. :/
There's no need to shame on them in this way, just because there is support coming from the tank-shame circlejerk in this thread, high-fiving eachother whenever someone can deliver another commentary that proves all tanks are bad.
I could do just the same with telling about certain DPS/Healers.
But I don't. This is a catch-22 on the boards with loads of frustrations and anger.
We do not need more of that.
We need more people that understand.
Can't leave in combat, and the jack hole summoner kept pulling.I don't understand drama like the summoner thing quoted above. If you are tanking, and you don't like the way the party does things, leave. Eat the 30 minute penalty. If you sit there and ask people to kick you, you are automatically the biggest jerk in the room. There's plenty to do in this game if you're locked out of a dungeon for half an hour. Sheesh.

I've tanked as my main class since about 2.1 but I also DPS quite often and find that the disrespect happens on both ends. I personally prefer to do a dungeon at a quick pace but also know the limit to my ability (post 60 gear issue mostly) and I try to gauge the ability of the party I'm running with. There's no need to be rude while DPSing/Healing and try to make you intention known from the start, but being a self righteous Tank isn't cool either. And truthfully, if you wanted to stop and smell the flowers in a DF party, you picked the wrong job buddy, sorry.
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