A concerned Eorzean and fellow player.ROTFLMAO.
So, now the tank has to know not only their own skill set, the dungeon, the fights and the bosses, they have to know which buffs on which DPS remain active and for how long after each pull is over? Right..... Come on, that's just ridiculous. Oh, and BTW, if a Tank wants to take 2.5 seconds to cast SS on them self before a pull, who the hell are you to tell them no?
If a PLD thinks there's any significant benefit to self-casting SS before every pull, then I dispute he "knows" his own skill set. It's meticulous, unnecessary and obnoxious.
Not that anyone other than the tank should be pulling, but is there an actual defense to making pulls far below the group's ability to handle? Slightly smaller pulls for safety concerns maybe, but 2-3 when the group can easily handle 5-6 I don't understand the reasoning behind it. It's inefficient, it's slow, and it voids the instance of any challenge at all. I haven't read through every post in this thread so maybe I've missed it, but is there a reason other than I'm the tank, I set the pace, if I want to pull slowly because I feel like it then that's what we're going to do?
it's even annoying watching healers cast it other then WHM due to stoneskin 2 and swiftcast, since SS is more or less a waste of time mostly watching someone stoneskin everyone 1 by 1 is midly annoying.
Meticulous? Perhaps. Unnecessary? Perhaps, perhaps not. Obnoxious? No, not really, that's your opinion and a judgmental one at that. Either way if a player chooses to take those 2.5 seconds before every pull, and there are, hypothetically, 30 pulls in the dungeon; that amounts to a whole 85 seconds of precious time that is, in your opinion, wasted. Is your time really that valuable? If so, why are you wasting it playing video games?
A defense? Sure, let's see now... You know there are quite a lot of players who do not run, re-run, and re-run dungeons over and over in farm mode. There are players new to tanking, or the game, who aren't good a gauging the party's ability to handle things, there are tanks who are not confident in their own gear or ability to handle big pulls, there are tanks who've been burned by poor healing or over-reaching DPS before and so take things more cautiously. There are many players who are simply not comfortable with big pulls.Not that anyone other than the tank should be pulling, but is there an actual defense to making pulls far below the group's ability to handle? Slightly smaller pulls for safety concerns maybe, but 2-3 when the group can easily handle 5-6 I don't understand the reasoning behind it. It's inefficient, it's slow, and it voids the instance of any challenge at all. I haven't read through every post in this thread so maybe I've missed it, but is there a reason other than I'm the tank, I set the pace, if I want to pull slowly because I feel like it then that's what we're going to do?
It seems to me that your point of view is that the tank should conform to your way of thinking about how a tank should play. That's not your place to decide how the tank should play - unless you're the tank. If you're not, and you're DPS, and the tank pulls slower than you prefer, so what? The tank is not imposing their view of how you should DPS on you, you're free to go hog wild and obliterate everything you can, as fast as you can each pull. In fact if you stop worrying about the tank and pay attention to performing excellently yourself, you might be surprised at how fast a dungeon can pass.
Last edited by Kosmos992k; 11-10-2015 at 07:11 AM.
Yes, there is. And this thread has been going in loops for a while now saying the same things back and forth.
あっきれた。
You jump to conclusions. I said nothing about wasted time. We are talking about a player's capacity to understand their own skill set.Meticulous? Perhaps. Unnecessary? Perhaps, perhaps not. Obnoxious? No, not really, that's your opinion and a judgmental one at that. Either way if a player chooses to take those 2.5 seconds before every pull, and there are, hypothetically, 30 pulls in the dungeon; that amounts to a whole 85 seconds of precious time that is, in your opinion, wasted. Is your time really that valuable? If so, why are you wasting it playing video games?
A PLD gains no meaningful benefit casting SS before every pull. If no one contests this, he will continue to do it - he will carry with him the impression that it is somehow useful.
A quicker dungeon run is only a side-effect.
It's pretty logical to conclude from your statement "It's meticulous, unnecessary and obnoxious", that you consider the use of StoneSkin by a PLD in a dungeon to be a waste of time, both theirs and yours. I'm not debating the worth of SS, that's a different argument. But I think you're wrong to call it obnoxious.You jump to conclusions. I said nothing about wasted time. We are talking about a player's capacity to understand their own skill set.
A PLD gains no meaningful benefit casting SS before every pull. If no one contests this, he will continue to do it - he will carry with him the impression that it is somehow useful.
A quicker dungeon run is only a side-effect.
As a healer ive had the opposite issue with tanks that think they are gods gift to the world.
I just got my WHM to 52 ilvl 120. I am doing level 50 hardmode dungeons and nearly every tank I get insists on pulling the whole map. I announce at the start, First time, ilvl120.
Still get my ass chewed because they die in under 1 second. It's mostly down scaled DRK tanks that get killed. If its one of the other two tank jobs I can generally handle healing the big pulls.
But ya im sick of the lets go fast and pull the whole map when neither the tank or the rest of the group is up to it. Guess what level 60 DRK's with ilvl 180.... you get scaled down to 110 in those dungeons and lose critical skills you normally have at 60. The other 2 jobs can actually mitigate that damage and sustain.. you cant.
To be fair, I don't Swiftcast Stoneskin II, it's a basically just a waste of a cooldown to do so. I save Swiftcast for Aero III.
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