I am wondering if this is just a group of players who don't want to get penalized as much for not using cleric stance.
Keep in mind Cleric stance came out in patch 1.20, when conjurers could still equip Fire, thunder, and other 1.0 abilities that scaled off INT or other attributes. So the arguments that this was a relic feature are valid, but I think the benefit of switching between dps and healing is something unique and only possible in FFXIV's thoughtful and more measured pace. You certainly couldn't do this in a game like Wildstar or Secret World where the combat speed is a lot faster.
So this is a hypothetical scenario and I'd like people to weigh in their thoughts on it. Does it ruin the game, make the game better, or something else?
In the next patch, SE decides to make MND contribute to healer damage and healing. They do not remove cleric stance, but instead keep the +10% damage and -20% healing buff. The only difference is that it doesn't switch INT and MND any more. The DPS in cleric stance doesn't change; the CD, animation, and everything else is the same. The only effect is that healers deal more damage outside of cleric stance.
It is a bit of a compromise. The result is that healers who don't use CS aren't crippled in to doing no damage with it and can do their damage rotation between heals. More experienced healers however will probably want the damage boost, even if it costs healing power, especially if they're pushing content and meeting dps checks.
Is it babying casuals? Would it make healers who use CS any less effective? Would it make players feel better learning to use DPS spells and rotations first without cleric stance so they can learn when to put cleric stance on? Would it make players feel more comfortable healing in cleric stance if they weren't crippled with the MND penalty (as easy as popping an emergency divine seal, rouse, or synastry to offset the heal penalty when a healer messes up)?