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  1. #1
    Player
    RedHerb's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    222
    Character
    Garza Himura
    World
    Balmung
    Main Class
    Scholar Lv 70
    Remove Cleric Stance?

    Lv 60: 198 SCH chiming in here:

    Hell no. Absolutely not. Do you KNOW how boring healing is without cleric stance? Have you done Fractal Continuum or Forever-reap without DPSing? You've lost your mind if you think removing that is a good idea.

    How about you go ahead and y'know... git gud so Cleric Stance doesn't seem like an obstacle but more of a tool.

    Good healers know how to work cleric stance, if you don't know it, you just need to practice learning your cooldowns and the cast length of your spells so you can optimize it.
    (2)

  2. #2
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RedHerb View Post
    Remove Cleric Stance?

    Lv 60: 198 SCH chiming in here:

    Hell no. Absolutely not. Do you KNOW how boring healing is without cleric stance? Have you done Fractal Continuum or Forever-reap without DPSing? You've lost your mind if you think removing that is a good idea.

    How about you go ahead and y'know... git gud so Cleric Stance doesn't seem like an obstacle but more of a tool.

    Good healers know how to work cleric stance, if you don't know it, you just need to practice learning your cooldowns and the cast length of your spells so you can optimize it.
    How about you go ahead and y'know... change to Summoner?

    Healers should be required to heal. SQEX should increase the healing necessity on all instances. If you rolled a healer to deal damage, you're the one who should git gud.
    (1)

  3. #3
    Player
    Ghishlain's Avatar
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    Oct 2013
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    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fevelle View Post
    How about you go ahead and y'know... change to Summoner?

    Healers should be required to heal. SQEX should increase the healing necessity on all instances. If you rolled a healer to deal damage, you're the one who should git gud.
    Or you could do both efficiently and effectively to bring a quicker end to the content you're rolling. Every player should endeavor to get better and excelling at DPS as a healer is one of the many different facets one can perform to show their confidence and comfort.

    I rolled a healer to heal my party. If that healing includes me assisting in killing a monster faster because it will reduce my overall healing requirement, I will do it.
    (6)

  4. #4
    Player
    Fevelle's Avatar
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    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ghishlain View Post
    Or you could do both efficiently and effectively to bring a quicker end to the content you're rolling. Every player should endeavor to get better and excelling at DPS as a healer is one of the many different facets one can perform to show their confidence and comfort.

    I rolled a healer to heal my party. If that healing includes me assisting in killing a monster faster because it will reduce my overall healing requirement, I will do it.
    Assisting killing something is not healing. Your role isn't "Support", your role is "Healer". Let's stop trying to give excuses for a game where you can put a HoT on your tank and DPS, because that'a NOT healing at all.

    EDIT BECAUSE I CAN'T POST (20 posts rule):

    Quote Originally Posted by MidnightTundra View Post
    http://finalfantasy.wikia.com/wiki/Holy_(Ability)

    It's almost like White Mages through out the entirety of final fantasy have been able to output strong, offensive magic-damage. If you have such a problem with healers doing damage in a final fantasy game, I'm not sure you're into final fantasy. Healers doing high amounts of damage is iconic in this franchise. Hell even WHM in XI had a stupid amount of blunt damage with Hexa Strike along with mystic boon granting them a near infinite mp pool. White Mages have always been powerful offensively so why would it be any different in FFXIV?
    I never said I was against, I said that putting a HoT on a Tank and DPSing is flawed design. To be honest, the change I want would encourage Healer DPS and if it's to use previous FF as examples: all WHM attack spells scaled with MND, including Holy.

    Quote Originally Posted by Kabzy View Post
    Can I just point out that even in the Conjurer storyline they stress that our role isn't only healing. SE literally could not have made it more obvious that healers are given offensive abilities for a reason.
    SEE ABOVE ZZZZZZZ
    (0)
    Last edited by Fevelle; 11-06-2015 at 11:27 PM.

  5. #5
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Fevelle View Post
    Assisting killing something is not healing. Your role isn't "Support", your role is "Healer". Let's stop trying to give excuses for a game where you can put a HoT on your tank and DPS, because that'a NOT healing at all.
    http://finalfantasy.wikia.com/wiki/Holy_(Ability)

    It's almost like White Mages through out the entirety of final fantasy have been able to output strong, offensive magic-damage. If you have such a problem with healers doing damage in a final fantasy game, I'm not sure you're into final fantasy. Healers doing high amounts of damage is iconic in this franchise. Hell even WHM in XI had a stupid amount of blunt damage with Hexa Strike along with mystic boon granting them a near infinite mp pool. White Mages have always been powerful offensively so why would it be any different in FFXIV?
    (4)

  6. #6
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Fevelle View Post
    Assisting killing something is not healing. Your role isn't "Support", your role is "Healer". Let's stop trying to give excuses for a game where you can put a HoT on your tank and DPS, because that'a NOT healing at all.
    Can I just point out that even in the Conjurer storyline they stress that our role isn't only healing. SE literally could not have made it more obvious that healers are given offensive abilities for a reason.
    (6)

  7. #7
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fevelle View Post
    Assisting killing something is not healing. Your role isn't "Support", your role is "Healer". Let's stop trying to give excuses for a game where you can put a HoT on your tank and DPS, because that'a NOT healing at all.
    As a healer, my role is to ensure the health of my party. If DPSing when the opportunity presents itself reduces the amount of healing spells I need to use, I am killing two birds with one stone: (1) indirectly maintaining the health of my party via reducing the oncoming damage and (2) ensure monsters die faster.

    It's not an excuse to DPS. It's a method for me to play efficiently and providing the best I can for my party. If there is no opportunity to DPS because there's a STR WAR in i150 running into the first massive pack of Fractal with Deliverance on, I most certainly won't be able to make use of my DPS abilities.

    The mark of the best healers are those who adapt to the situation. For example:

    Situation 1: DRK tank in i200+ with Grit pulling the entire first pull of Fractal. I see they used Blood Price so I will refrain from using Holy on my WHM. I pop down an Asylum and Regen and begin an Aero III into Blizzard II a few times. When Blood Price is about to go off cooldown, I refresh Regen, Tetra them, pop Clerics and PoM and begin to hit hard with Holy providing additional mitigation while bringing the mob down faster.

    Situation 2: PLD tank in the i170s with Shield Oath pulling the entire first pull of Fractal. I pop Asylum + Regen + E4E and begin to use Holy immediately. Holy >>> Aero III >>> Holy >>> Holy to afford me 7 seconds of mitigation. I then Virus the dread and move onto alternating between Cleric Stance DPSing and healing as I ping pong the HP between 50% and 100% relatively easily while still providing more DPS.

    Situation 3: STR WAR in i150s with Deliverance pulling the entire first pull of Fractal. Will most likely Swiftcast Holy into two more Holy's, pop Assize, then pound the WAR with as much healing as possible as he's taking far too much damage in this regard and I'll need to heal constantly.

    What you're advocating is, for all intents and purposes, is one dimensional and lazy play:

    Situation 1: DRK tank in i200+ with Grit pulling the entire first pull of Fractal. I will heal once every 6 GCDs.

    Situation 2: PLD tank in the i170s with Shield Oath pulling the entire first pull of Fractal.I will heal once every 3 GCDs or so.

    Situation 3: STR WAR in i150s with Deliverance pulling the entire first pull of Fractal. I will be healing every GCD.

    If this is how you want to play, so be it. Just realize that this is stunting the growth of any aspiring healer looking to better themselves.
    (12)

  8. #8
    Player
    Pomelo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,518
    Character
    Pomelo Elmbrook
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ghishlain View Post
    As a healer, my role is to ensure the health of my party. If DPSing when the opportunity presents itself reduces the amount of healing spells I need to use, I am killing two birds with one stone: (1) indirectly maintaining the health of my party via reducing the oncoming damage and (2) ensure monsters die faster.
    This girl has got it in one <3
    (1)

  9. #9
    Player
    Mibgestalt's Avatar
    Join Date
    Oct 2015
    Posts
    86
    Character
    Keiten Shinkugan
    World
    Exodus
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Fevelle View Post
    Assisting killing something is not healing. Your role isn't "Support", your role is "Healer". Let's stop trying to give excuses for a game where you can put a HoT on your tank and DPS, because that'a NOT healing at all.
    I mean... it's fine design when the content isn't designed around a gear level 40 higher than the minimum. I'm sure if you went into Neverreap or Fractal, or one of the new EX dungeons, or even Alex normal with a group at minimum item level you'd be able to heal all you like. But obviously healing gets less demanding as people get more and more geared. It's just that there's a limited amount of healing that can be done, whereas possible rate of DPS is basically infinite.
    (3)

  10. #10
    Player
    RedHerb's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    222
    Character
    Garza Himura
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Fevelle View Post
    How about you go ahead and y'know... change to Summoner?

    Healers should be required to heal. SQEX should increase the healing necessity on all instances. If you rolled a healer to deal damage, you're the one who should git gud.
    I rolled a healer to support my party. Dropping DPS to make the tank or DDs job easier is what I call support.

    Edit: It's what separates the okay healers that do what's required of them from the amazing healers that can go above an beyond thanks to knowing their skills set.
    (0)
    Last edited by RedHerb; 11-07-2015 at 08:29 PM.