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  1. #1
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    CS adds 10% to your base dps. Think about that. Perm 10%. It has a VERY fast animation, so you can use it in that .5 second window after healing better than almost any ability and lastly it has one of the kindest recasts in the game. 5 seconds isn't even a punishment really. Cast swift while you're waiting for it to finish ticking or (lol) stoneskin if you're that screwed. Cleric stance is probably the best skill in this entire game. 400+% dps boost. Why thank you!
    (0)

  2. #2
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rawrz View Post
    CS adds 10% to your base dps. Think about that. Perm 10%. It has a VERY fast animation, so you can use it in that .5 second window after healing better than almost any ability and lastly it has one of the kindest recasts in the game. 5 seconds isn't even a punishment really. Cast swift while you're waiting for it to finish ticking or (lol) stoneskin if you're that screwed. Cleric stance is probably the best skill in this entire game. 400+% dps boost. Why thank you!
    No, Cleric Stance is the most bloated skill in this game, since healers damage could scale with mind and not having a skill taking up space on WHM's toolkit and other healers cross-class slots would be awesome. The 10% damage wouldn't make difference in the end if you could be able to weave attack spells between heals (insted of Cleric off > Tetragrammaton > Cleric on > Start Casting Aero III, it would be simple Tetragrammaton > Aero III).

    Quote Originally Posted by Mutemutt View Post
    No thanks. The only thing remotely interesting about healer dps is that you have to give up healing to do it.
    There's nothing interesting to healer DPS, it's just a downtime filler since most fights in the game are flawed doesn't require full-time healing.
    (2)
    Last edited by Fevelle; 11-06-2015 at 10:14 AM.

  3. #3
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Fevelle View Post
    No, Cleric Stance is the most bloated skill in this game, since healers damage could scale with mind and not having a skill taking up space on WHM's toolkit and other healers cross-class slots would be awesome. The 10% damage wouldn't make difference in the end if you could be able to weave attack spells between heals (insted of Cleric off > Tetragrammaton > Cleric on > Start Casting Aero III, it would be simple Tetragrammaton > Aero III).



    There's nothing interesting to healer DPS, it's just a downtime filler since most fights in the game are flawed doesn't require full-time healing.
    Ok take out cleric stance and CNJ would get nothing. It is a free skill. It was added purely so ALL healers would have access to a mechanic that would allow them to stay within the boundaries of intelligence = magic damage. All of the more "original" classes have 21 skills. It's not until arcanist and beyond that you see classes having 22 skills. On this same topic why can't INT scale for a SMN/BLM for their self healing of Physick? Vit should give tanks added dps equivalent to STR on top of the health? Better yet let's get rid of all stats on gear. Your average ilevel determines your HP/max damage/heal.

    Just embrace the skill.
    (1)
    Last edited by Rawrz; 11-06-2015 at 11:45 AM.

  4. #4
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rawrz View Post
    Ok take out cleric stance and CNJ would get nothing. It is a free skill. It was added purely so ALL healers would have access to a mechanic that would allow them to stay within the boundaries of intelligence = magic damage. All of the more "original" classes have 21 skills. It's not until arcanist and beyond that you see classes having 22 skills. On this same topic why can't INT scale for a SMN/BLM for their self healing of Physick? Vit should give tanks added dps equivalent to STR on top of the health? Better yet let's get rid of all stats on gear. Your average ilevel determines your HP/max damage/heal.

    Just embrace the skill.

    No boy, the skill would be replaced. And yes, VIT should add scale tank damage and INT scale Summoner's Sustain, if that's what you want to hear.
    (1)

  5. #5
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Fevelle View Post
    There's nothing interesting to healer DPS, it's just a downtime filler since most fights in the game are flawed doesn't require full-time healing.
    Just one less dimension to what little there is to healer DPS. So no, I do not want cleric stance removed.
    I see casting stone III between every other heal as less interesting because the dps skills themselves are boring: casting them more often changes nothing about that for me. But making the use the offensive spells less risky, requiring less forethought, makes healer dps even more boring than it already is.
    (3)

  6. #6
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Lets take anything that makes you have to pay attention out while we're at it.

    Assiez can do max healing and damage potencey as well.

    Who needs tank stances? They make great tanking harder, you should get max dps and defense all in one.

    Can we just have Heavy Thrust up at all times for DRGs, its hard to remember?

    BLMs should get their MP regen while in Astral Fire...
    (4)

  7. #7
    Player
    Mibgestalt's Avatar
    Join Date
    Oct 2015
    Posts
    86
    Character
    Keiten Shinkugan
    World
    Exodus
    Main Class
    Machinist Lv 60
    Initially I imagine Cleric Stance was just to help healers solo. Clearly it's more than that now.

    Cleric Stance's healing penalty adds a layer of skill to playing a healer to its fullest. There's almost always DPS to contribute to a group, but this isn't the case with healing. Yes, it's an obstacle to a healer doing DPS, but that's kind of the point. It's the same as MP or cooldowns. It's meant to make the role more challenging by restriction. It doesn't have to parallel a tank's stances, for instance.

    Whether you think DPSing should be such a core part of a healer's role in the end-game is a different conversation, but not one necessarily related to Cleric Stance.
    (3)

  8. #8
    Player
    Entilper's Avatar
    Join Date
    Oct 2015
    Posts
    20
    Character
    Korin Kurumi
    World
    Exodus
    Main Class
    Scholar Lv 60
    I don't know why people is against it, no really. It will affect all healers, every single one and for better ! It never was a challenge or a "gud check" skill or rotation.

    Quote Originally Posted by Mibgestalt View Post
    Cleric Stance's healing penalty adds a layer of skill to playing a healer to its fullest.
    If you think like this please try to take another look at this, if I can dps a decent amount without cleric stance it will get then the fullest of the class. People that can't (yet) get the max of their job won't from a day to another with this change suddenly master the job and get the max of it just cuz cleric stance penalty isn't there anymore. The penalty do not separate the players.
    (0)

  9. #9
    Player
    Mibgestalt's Avatar
    Join Date
    Oct 2015
    Posts
    86
    Character
    Keiten Shinkugan
    World
    Exodus
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Entilper View Post
    If you think like this please try to take another look at this, if I can dps a decent amount without cleric stance it will get then the fullest of the class. People that can't (yet) get the max of their job won't from a day to another with this change suddenly master the job and get the max of it just cuz cleric stance penalty isn't there anymore. The penalty do not separate the players.
    I hear you, but that's why I said the rest of my post. Clearly players that have adjusted to Cleric already will simply do more damage, and it makes it easier for players that struggle with it. But you could say the same of any limitation that's currently in place. If you remove MP, yeah, players that healed well with MP limitations will still heal well, and then so would players that struggle with MP management. I guess I don't get the point, other than making it easier to play, which isn't always a good thing.
    (0)

  10. #10
    Player
    sackings's Avatar
    Join Date
    Jan 2012
    Posts
    6
    Character
    Sac Kings
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    A change like this just lowers the skillcap for healers. Do we really need that? This game is already 95% faceroll. Sorry git gud
    (6)

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