No, thanks. We already have 7 jumping skills to use per every 2 minutes of encounter. What cooldown would you give the new jump? What potency? Where would we even fit it in the opener?
Also...
re: refreshing Jump/SSD cooldowns:
That would boost the dps of the class. We don't need our dps boosted. We're exactly where we should be.
re: new jump move
See: above.
re: SO BORING
No. What's boring is levels 56 and 57. I recently finished leveling my alt's Dragoon. The most awkward stretch of levels was 56-57. Having *only* Fang and Claw feels weird and wrong, like something is missing. Maybe because I've been playing 60 DRG for so long, but eh.
All of the people suggesting changes completely ignore the very important thing called game balance. Each jump skill is a significant portion of your overall DPS. Adding another one would boost us EVEN HIGHER and make the opener even MORE button-mashy than it already is. I'm all for injecting complexity into the job and making it fun to play. Which is why. I say people need to get over 3.0 DRG skills. We get an amazing utility skill to inject much-needed raid utility to the class. And then we get a new mechanic to inject life and fluidity to what was an incredibly rigid class in 2.x. The RNG nature of the fourth hit of the combo *adds* to this fluidity. It's part of the flair and flavor of the class.
My honest opinion is this:
If the RNG nature of FaC and WT is enough to make you so mad you need to complain about it in this thread, why are you still playing my class?