Maybe they should remove all DPS abilities and just have one button with the ability 'Stab'.Complexity for the sake of complexity is never necessary and never fun. It is objectively terrible game design, but we just have to deal with it until the devs realize that. It's a shame. I've given enough feedback already on how to simply fix it. It really is as bad and stupid as it looks.
Dragoon is now perfect and balanced. If you add more abilities you're just adding complexity -- Stab is enough to do competitive DPS.
Speak for yourself, and only yourself please. I find that complexity, even sometimes for the sake of complexity can be fun.Complexity for the sake of complexity is never necessary and never fun. It is objectively terrible game design, but we just have to deal with it until the devs realize that. It's a shame. I've given enough feedback already on how to simply fix it. It really is as bad and stupid as it looks.
Edit: also, as much as this dead horse was beaten before, with no announced changes/plans of changes, it's amazing that people can still complain.
Last edited by Leonus; 09-29-2015 at 12:01 AM.
depth. anti-tunnel mechanics.
Would you rather wheeling thrust have a higher potency and your dps suffer for proccing fang and claw? what exactly is it that you want?
When a BLM casts fire and doesn't proc firestarter are they losing dps? Or are they gaining dps when they do proc it?
If wheeling thrust had a higher potency are they losing dps when they proc fang and claw or are they gaining dps when they do proc wheeling thrust?
A better comparison would be tgat DRG has a 50% chance to proc WT and nothing else. Which is a terrible comparison either way because firestarter isn't a huge component of BLM's dps (espesically not now with enochian) while DRG is directly tied to using and maintaining BotD (the latter you can't do if you don't proc wheeling thrust). They wanted to add a risk/reward element to situational awareness/planning to all jobs for better dps payoff, otherwise you'd play exactly as you did in 2.0 (which would be pretty damn boring honestly)
And in the end, the same could be said for MCH and BRD; Gauss or minuet was not an steady damage increase until 54-56 for BRD, and 60 for MCH (for a skill gained at 52). All the while that this is their only "3.0" skill they had that directly adds onto their gameplay, and that's not even a huge margin since all it does is give them cast times.
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dragoons dont need, or even deserve, another ability at 58.
I think people whine too much about this kind of stuff. Considering the fact that all the moveset of Dragoon or almost is used, compared to other jobs where some skills have not been used since the leveling or extremely situational moments, DRG having a ''wasted'' skill doesn't bother me at all, and so it shouldn't for you.
Weaponskills that DRG doesn't use at all: Feint. Yup. That's about it. Rest of the moveset is all used kind of frequently. Please take a look to any other jobs.
Having Wheeling Thrust or FaC with the same effect? Don't give a damn, makes in sort I don't tunnel vision.
So are you saying you also want Heavy Thrust to be removed? It's a buff you have to keep up for extra damage, but all it really does is add an extra attack to your rotation. They could just make it a passive buff like Fists of Fire or NIN venoms. So let's remove that because it's complexity for the sake of complexity.
For that matter, why combos? That's complexity for the sake of complexity. Not fun at all. Remove combos and just make one attack that has a potency equal to the average potency of a full combo.
Cooldowns? Too complex. Not necessary. Remove them and just give a damage boost equal to the average boost you'd get with proper CD usage.
Heck, why mechanics? That's just complexity for the sake of complexity. Let's just make all bosses be training dummies.
Before you get it, you have a 0% chance to not have to move after Chaos Thrust. 50% is an objective increase.
I would love for them to move Wheeling Thrust to the level 56 quest so you get them both at the same time, and give us a new "Jump" at 58, odd that the class based around jump, didn't get a new jump with Heavensward. Or maybe something defensive.
Moving from back to flank or vice versa isn't complex either, no matter what anyone argues. moving is a common thing we do in all MMOs.
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