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  1. #33
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by RiceisNice View Post
    You can't exit out of WM that fast. Once you go beyond the initial pull, you're stuck in WM for 15 seconds out of the 18 second DoT duration if you're going into WM just to reapply it. You'll get a dps gain if you buff, barrage and heavy shot with both DoTs up then turn it off, but I wouldn't want to say the developers wanted that to be the intended use of Wanderer's Minuet when you get it, espesically when they themselves have showcased WM to be something that's supposed to increase your dps by keeping it active when you didn't need to move (but this isn't the case until 54, and definitely was not the case period on release)
    i mean when the DoT is ready to be re-applied WM will be ready to be removed.

    either way, if you properly use WM when first getting it... one CAN reach a higher damage output. it just requires more effort then what some people would consider it to be worth.

    and yes, when you get enough WM-exclusive actions it is possible to get a higher damage output then normal. even if you leave WM on 100% of the time. however, stance dancing and timing your attacks well enough can lead to an even greater damage output.
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    Last edited by BLaCKnBLu3B3RRY; 10-31-2015 at 04:21 AM.