Quote Originally Posted by RiceisNice View Post
Even in concept alone it's been terribly implemented if a skill is quite literally useless when you gain it because it is a damage loss or does absolutely nothing to boost your damage or versatility.
if you properly stance dance and use buffs you can gain some DPS the moment you pick up WM.

don't immediately use your damage buffs. if you are in WM, then anytime you use either "Heavy Shot" or "Straight Shot" you will lose some damage. so turn off WM after you apply your damage over time. and then when it is time to re-apply damage over time, refresh Straight Shot and hit a damage buff before entering WM. and when DoT is ready, re-apply then exit WM again. using another damage buff before entering WM again. also, don't discount Internal Release.

even with a damage buff your DoT still doesn't match DoT applied without a damage buff while using WM.


all-in-all, like this i was able to notice an increase to damage output. at least, in the long run. i was able to produce a higher damage output as opposed to either never using WM or always using WM.



anyhow, the skill is plenty useful enough when you first get it. it just requires a good amount of effort.