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  1. #61
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RinchanNau View Post
    It's actually a valid reason to kick people for difference in play style. Provided the ones who kick you do not harass you for low DPS they're very unlikely to receive any sort of penalty.

    Sure you pay 12.99. But so does everyone else. You should be respectful of their time and money just as much as your expect them to be respectful of you paying a sub.
    It's a lose/lose situation here. Forcing people to play a class in a way that is completely not fun isn't respecting their money and time since they spent hours upon hours enjoying that certain class. Have to look at it from both sides, that and I've grown tired of the whole time thing since people just love to use that as an excuse to harass new players who want to watch the story cutscenes.
    (1)
    Last edited by Seoulstar; 10-21-2015 at 02:57 PM.

  2. #62
    Player
    TiaHeart's Avatar
    Join Date
    Oct 2015
    Posts
    94
    Character
    Tia Heart
    World
    Phoenix
    Main Class
    Fisher Lv 60
    Because i decided to play bard for what it was at the time. Because it was a terrible gameplay experience to level blm for whm cross, and i was soooooooo happy its was over. Because before playing bard the way "it is supposed to be played" ("now"), i would probably go nin, mnk or mech. They are however nowhere near 196, and actually dps a lot less then brd without wm. But yeah, why not just start all over. Grind grind alex farm, eso cappin weeks etc pp (wew thanks at least they share gear partly). I prefer to play more actively and faster. You have ppl complainin the gcd was too long already but the same guys wouldnt understand how someone cant enjoy cast aspects/mechanics?
    (0)

  3. #63
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    The only time I don't use WM is when I toggle it off to sneak in an auto-attack, or I have to move for a bit yet can guarantee that all of my auto-attacks during that period of time will land. Aside from those situations, I just keep it on because the 30% increase in damage, along with Empyreal Arrow and Iron Jaws, is too good to pass up.
    (1)

  4. #64
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    I would also like to mention, auto-attacks only hit if you're facing the enemy.

    So all those bards who like to run around but NOT target-lock what they are shooting probably are missing half their auto-attacks anyway.
    (I see this quite a lot.)
    (3)
    --------------------------------------------------------------------------------------------------------------
    ホイホイ Commissions ==> http://goo.gl/RwVnHZ

    Clearly, the best Final Fantasy character is Locke Cole.
    Glamour is TRUE ENDGAME

  5. #65
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Any BRD/MCH who does not have enough freedom of mobility in basic content with Gauss Barrel and Wanderer's Minuet active 100% of the time is overmoving.
    Move to dodge; find a spot where you won't get the rest of the party hit with AoEs, and stand there til you have to dodge again.
    Anything more is unnecessary outside of special mechanics with very specific movement requrements.

    Clarification: I'm saying nothing about damage potential with, without, and with-and-without these abilities active; I'm addressing strictly any mobility-related arguments.
    (6)
    Last edited by Rongway; 10-25-2015 at 05:10 PM.
    Error 3102 Club, Order of the 52nd Hour

  6. #66
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    So, I just got Minuet earlier today for my now Lv53 BRD. Here's the thing:

    I was fortunate to have a few people join me in testing my BRD with Minuet, without Minuet, and doing both; we chose Ramuh Ex. Group was PLD, BRD, BLM, SMN, WHM, AST, MNK, DRG.

    WITH:
    I bounced between 6th and 7th on the hate list, never dropping Minuet.

    WITHOUT:
    I bounced between 5th and 6th on hate list, never using Minuet.

    WITH and WITHOUT (meaning I dropped it for certain skills like Windbite and Venomous Bite):
    I bounced between 4th and 5th on hate list.

    That said, I was also noted from the person who was parsing that I obviously was doing less damage with Minuet up fulltime. So basically, it seems that BRDs who are not stance dancing will not like Minuet, which probably explain why they refuse to use it. I am totally fine with Minuet, even if I don't stance dance it.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  7. #67
    Player
    Clarkamite's Avatar
    Join Date
    Dec 2013
    Posts
    217
    Character
    Firelord Azula
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Well to be fair, Minuet isn't a huge increase without the skills you can only use in it. So just the basic bard skills plus WM isn't going to paint you a full picture.
    (4)

  8. #68
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by AskaRay View Post
    I would also like to mention, auto-attacks only hit if you're facing the enemy.

    So all those bards who like to run around but NOT target-lock what they are shooting probably are missing half their auto-attacks anyway.
    (I see this quite a lot.)
    Yep, that's why all my weaponskills have a /facetarget line in the macro lol...
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  9. #69
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    anytime you use Heavy Shot or Straight Shot while using WM it will cause you to suffer a DPS-loss. if Heavy Shot and/or Straight Shot are the only things left for you to do... disable WM. however, Straighter Shot is different. any instant attack will only benefit from the raw 30% boost to damage. and you should also always try to apply your DoT while using WM.





    this is what i do. it may not be the best way to do things, but it works well for me.


    Area of Effect, when there are 3 or more targets...

    apply Straight Shot then DoT to at least one target. use WM exclusive actions. use a damage buff then use an AoE attack. depending on enemy health, refresh your DoT as needed. depending on enemy health, apply DoT to the highest HP enemy and continue with AoE again. don't forget to throw out an Empyreal Arrow or two.

    Area of Effect attacks, when there are only 2 targets...

    apply Straight Shot then apply DoT to both targets. use your WM exclusive actions. if needed, refresh DoT before exiting WM. use AoE until one enemy remains. if you choose to go back to WM for something like Empyreal Arrow, then stay back on single target damage, and if HP remaining is enough use a damage buff too.


    i think people are estimating that auto-attack potency to be around 80~100 potency. if it is close 100potency then it makes things easier to add up. so if 100potency is true and we look at using WM to AoE with exactly 3 targets, then we can see there is zero damage gain. basically what will happen is that your auto-attack will just get divided in to 3 parts which will be evenly divided among the 3 enemies. so same damage, just it is placed differently. with 2 targets and WM on, we loose roughly 30% of our auto-attack in damage.




    for single target damage...

    i make sure the WM in ready for removal. enter combat with it already applied. so i...

    |indicates| an action that is not on the global cooldown. (indicates) an action that you may want to save for a specific moment in the encounter.

    Straight Shot>|Bloodletter|>Wind Bite>|(Blunt Arrow)|>Venomous Bite>|Empyreal Arrow|>|WM|>>>Heavy/Straight Shot>|Repelling Shot|>and any Bloodletters and Straighter Shots>>>|Blood for Blood|>|WM|>Iron Jaws>|(Barrage)|>|Empyreal Arrow|>|(Sidewinder)|>>>Heavy/Straight Shot and any Bloodletters and Straighter Shots.

    basically that, rinse and repeat. where Blood for Blood was used i would just use another buff. next time for me would be Internal Release then Hawk's Eye. by time getting around to Raging Strike, Sidewinder will be ready again. after that, Blood for Blood will be ready again. another thing to note is to try to refresh Straight Shot before re-entering WM.




    anyhow, that is just my take on a play-style for BRD. by playing like this, i have been able to notice a rather good increase to damage output as opposed to staying in WM 100% of the time.
    (0)
    Last edited by BLaCKnBLu3B3RRY; 10-30-2015 at 11:02 AM.

  10. #70
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    Once your Empyreal arrow has less recast than 15 secs. Stance dancing is not worth it.

    Against 2 targets or more WM > without.
    (1)

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