Quote Originally Posted by whiskeybravo View Post
Just some random thoughts, but what if..

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Vit and str on left side remained as is (creates a soft-cap).
interesting

Lock accessories (it's kind of silly that they aren't locked already, no job other than healer needs mind, no job other than caster needs int, etc).
As long as the damage stat is on the tank accessories, at least in part


Modify parry to *actually* increase chance of parry and increase chance of riposte after parried attack. (people have been asking for this forever)
Oh gawd why, why WHYYYYYY. Parry is firmly and FOREVER broken. I could dig this if SE ever decided to actually fix parry, but IMO, fixing parry is on the priority list right after the development of the next final fantasy MMO, FFXXIV…….

New tank secondary stat called Vigor** that would increase damage dealt and chance to riposte. (parry shouldn't be the only "tank" stat)
You are talking my language, and a much better stat name than I came up with…

In the end you may be too right, it is likely too much work for the devs, but maybe not too much work for the next expansion???

Quote Originally Posted by Nektulos-Tuor View Post
Well the problem with new stats and such is data limitation.
The work arounds for this range from very complex to quite simple. Rename STR into *Vigor on tank gear only. Done. (oversimplification but still). SE’s “data limitation’s” are feeling more and more like when I tell my kids “Because I said so”. Retainer’s and the Mog station come to mind, but that is for another forum.

Yes, all of this is still an enormous amount of work, but SE has already stated they have plans to “change the damage calculations of tanks”. We know that something new will be in 3.2. At this point, this thread is just conjecture on what Yoship and co have decided on doing, we just don’t know how much change SE wants to make. I’m guessing that since SE decided to bring this up 2-3 months BEFORE 3.2 will roll out, this change is a bit higher on their priority list.