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  1. #1
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by whiskeybravo View Post
    Just some random thoughts, but what if..

    ---

    Vit and str on left side remained as is (creates a soft-cap).
    interesting

    Lock accessories (it's kind of silly that they aren't locked already, no job other than healer needs mind, no job other than caster needs int, etc).
    As long as the damage stat is on the tank accessories, at least in part


    Modify parry to *actually* increase chance of parry and increase chance of riposte after parried attack. (people have been asking for this forever)
    Oh gawd why, why WHYYYYYY. Parry is firmly and FOREVER broken. I could dig this if SE ever decided to actually fix parry, but IMO, fixing parry is on the priority list right after the development of the next final fantasy MMO, FFXXIV…….

    New tank secondary stat called Vigor** that would increase damage dealt and chance to riposte. (parry shouldn't be the only "tank" stat)
    You are talking my language, and a much better stat name than I came up with…

    In the end you may be too right, it is likely too much work for the devs, but maybe not too much work for the next expansion???

    Quote Originally Posted by Nektulos-Tuor View Post
    Well the problem with new stats and such is data limitation.
    The work arounds for this range from very complex to quite simple. Rename STR into *Vigor on tank gear only. Done. (oversimplification but still). SE’s “data limitation’s” are feeling more and more like when I tell my kids “Because I said so”. Retainer’s and the Mog station come to mind, but that is for another forum.

    Yes, all of this is still an enormous amount of work, but SE has already stated they have plans to “change the damage calculations of tanks”. We know that something new will be in 3.2. At this point, this thread is just conjecture on what Yoship and co have decided on doing, we just don’t know how much change SE wants to make. I’m guessing that since SE decided to bring this up 2-3 months BEFORE 3.2 will roll out, this change is a bit higher on their priority list.
    (0)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AlexiIvaniskavich View Post
    Oh gawd why, why WHYYYYYY. Parry is firmly and FOREVER broken. I could dig this if SE ever decided to actually fix parry, but IMO, fixing parry is on the priority list right after the development of the next final fantasy MMO, FFXXIV…….
    Lol xD

    I was just trying to think of way to give tanks some damage back if they are going to limit the amount str that can be equipped. Doesn't have to come from parry but the stat exists now, at least, and they should attempt to make it more useful if possible..

    Quote Originally Posted by AlexiIvaniskavich View Post
    Rename STR into *Vigor on tank gear only. Done. (oversimplification but still). .
    That's an option too.. But then it becomes a primary stat, and on accessories if you have both vit and vigor it's kind of the same as having vit and str. I think it would be best as a heavily weighted secondary stat, then you can have str + vigor on main gear.
    (0)
    Last edited by whiskeybravo; 10-31-2015 at 04:04 AM.

  3. #3
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by AlexiIvaniskavich View Post
    interesting



    As long as the damage stat is on the tank accessories, at least in part




    Oh gawd why, why WHYYYYYY. Parry is firmly and FOREVER broken. I could dig this if SE ever decided to actually fix parry, but IMO, fixing parry is on the priority list right after the development of the next final fantasy MMO, FFXXIV…….



    You are talking my language, and a much better stat name than I came up with…

    In the end you may be too right, it is likely too much work for the devs, but maybe not too much work for the next expansion???



    The work arounds for this range from very complex to quite simple. Rename STR into *Vigor on tank gear only. Done. (oversimplification but still). SE’s “data limitation’s” are feeling more and more like when I tell my kids “Because I said so”. Retainer’s and the Mog station come to mind, but that is for another forum.

    Yes, all of this is still an enormous amount of work, but SE has already stated they have plans to “change the damage calculations of tanks”. We know that something new will be in 3.2. At this point, this thread is just conjecture on what Yoship and co have decided on doing, we just don’t know how much change SE wants to make. I’m guessing that since SE decided to bring this up 2-3 months BEFORE 3.2 will roll out, this change is a bit higher on their priority list.
    Except, its not that easy. That would change the strength for all gear and would still have problems because the strings for gear is in different places. Are you a programmer?

    They would have to go back and manually change every single piece they have done.

    Programming is a lot more complicated then that. You have to edit a TON of strings. IT ISN'T SOMETHING YOU CAN SIMPLY copy and paste.
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