Quote Originally Posted by Freyyy View Post
If that's the issue then they could just make it so that the gear from 3.2 will have its VIT value equal to its STR/DEX/INT/MND value.
That's certainly an option! The differences in accessories are so negligible that I doubt anybody would miss 10-20 VIT, and the left side gear is already the same between all physical damage dealers anyway. But then there's still a Tank's natural VIT and Food. They end up having a lot of VIT no matter what, so more would have to be done than just switching the relationship. This, of course, assumes that SE's goal is "change the damage calculations of Tanks while keeping their ability to deal damage the same". They could instead just buff Tank Damage if they wish. People would probably be okay with that :P

Quote Originally Posted by whiskeybravo View Post
Unless str doesn't affect attack power, like it doesn't for bards or healers. That's an obvious problem, I don't think it would be overlooked by the devs. (I think) they are trying to address the disparity between full str and full vit tanks. They will homogenize the stats, likely around their intended 2 tanks = 1 dps, so you don't have some tanks doing 400 dps and others doing 1000. I think they would like to close the gap, instead of 400/1000 bring it closer to say 500/600 or 600/700. Raise the minimum, reduce the maximum; however they choose to do it.
Right. Tanks are the only jobs who are capable of having such a large gap of damage potential between skilled players at the same item level. This is why the Tank Community is the most hostile toward each other for reasons directly related to stats. Whether it's a buff, a nerf, or neither, anything that can help quell the hostility is a good idea.

Quote Originally Posted by Nektulos-Tuor View Post
Tanks already have -20% - 35% damage reduction. If they are changing the stats they should remove the penalty associated to the stances. Otherwise that is a double nerf to damage.

Taking 1 and making it 0.8 is a huge nerf.

Tanks are nowhere near the damage of dedicated DPS, only bad or undergeared DPS are having this issue.

I don't see why "DPS" are doing so low when they have buffs that increase damage and their skills are a lot higher potency with higher base damage to boot. I think the main issue, is lazy+bad DPS.

Unlike DPS, Tanks cannot offord to be lazy or they lose aggression. So they always have to play their best, tanks that do not more or less lose aggro frequently because they try to play lazy or just spam their 1/2/3 aggro.

I think the issue mostly is people want to hide behind passive defense, spam 1-2-3 and watch netflix instead of playing the game.

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Well if that is the case. Some DPS are doing 400 whilst others are doing 1400. We should close the gap and make them do closer to 800/900.

Do you see an issue with this yet? Balance should not be made out of laziness and bad players. That is poor in a design and development standpoint and all that does is make people quit/leave the game.
Changing the stats, by itself, can be a buff. A pretty large buff. This is why it may cross SE's mind to keep them where they currently are. I introduced that scaling number as an example, not as a statement of how it should be.

I never stated that Tanks were dealing damage too close to DPS. I merely stated that if SE feared that they were, they could do X.

And Tanks can absolutely be lazy without losing aggro. In Full VIT. By definition, a lazy player exerts the minimum necessary effort in order to complete a goal. Which means that they maximize efficiency. You're confusing a lack of skill with being lazy.

And for the last bit:

Situation 1: DPS A and B are wearing the gear assigned to their jobs. DPS A does 400 DPS. DPS B does 1000 DPS. This is because DPS B is more skilled than DPS A. If both of them did the same rotation with the same precision they would be nearly equal.

Situation 2: Tank A is in VIT. Tank B is in STR. They both proceed to do the exact same rotation, pressing the exact same buttons at the exact same time with exactly perfect precision. Tank A does 500 DPS. Tank B does 1000 DPS. Skill had no factor in this. Only the wonkiness of Tank Stats did.

Whiskeybravo was referring to Situation 2, not Situation 1. You've massively missed the mark.

It's pretty clear at this point that you severly lack both reading comprehension and general knowledge/experience regarding this game. You ought to just sit down and let the adults talk.