That's certainly an option! The differences in accessories are so negligible that I doubt anybody would miss 10-20 VIT, and the left side gear is already the same between all physical damage dealers anyway. But then there's still a Tank's natural VIT and Food. They end up having a lot of VIT no matter what, so more would have to be done than just switching the relationship. This, of course, assumes that SE's goal is "change the damage calculations of Tanks while keeping their ability to deal damage the same". They could instead just buff Tank Damage if they wish. People would probably be okay with that :P
Right. Tanks are the only jobs who are capable of having such a large gap of damage potential between skilled players at the same item level. This is why the Tank Community is the most hostile toward each other for reasons directly related to stats. Whether it's a buff, a nerf, or neither, anything that can help quell the hostility is a good idea.
Changing the stats, by itself, can be a buff. A pretty large buff. This is why it may cross SE's mind to keep them where they currently are. I introduced that scaling number as an example, not as a statement of how it should be.
I never stated that Tanks were dealing damage too close to DPS. I merely stated that if SE feared that they were, they could do X.
And Tanks can absolutely be lazy without losing aggro. In Full VIT. By definition, a lazy player exerts the minimum necessary effort in order to complete a goal. Which means that they maximize efficiency. You're confusing a lack of skill with being lazy.
And for the last bit:
Situation 1: DPS A and B are wearing the gear assigned to their jobs. DPS A does 400 DPS. DPS B does 1000 DPS. This is because DPS B is more skilled than DPS A. If both of them did the same rotation with the same precision they would be nearly equal.
Situation 2: Tank A is in VIT. Tank B is in STR. They both proceed to do the exact same rotation, pressing the exact same buttons at the exact same time with exactly perfect precision. Tank A does 500 DPS. Tank B does 1000 DPS. Skill had no factor in this. Only the wonkiness of Tank Stats did.
Whiskeybravo was referring to Situation 2, not Situation 1. You've massively missed the mark.
It's pretty clear at this point that you severly lack both reading comprehension and general knowledge/experience regarding this game. You ought to just sit down and let the adults talk.



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