Quote Originally Posted by whiskeybravo View Post
No, because the issue in this example isn't due to stats or gear.

The balance is players who can spend millions on melded gear to create an enormous disparity between players who can't.



I just think you were putting the cart before the horse, so to speak. If they swapped vit/str then the full str war is losing on damage and hp, assuming str would not have the same value as it currently does. I think that if attack power scaled off vitality, str wouldn't matter, it would be a dead stat like dex. Or have a minimal effect like determination.
Well, a 400 to 1200 difference isn't stats and gear either sir. So I don't see your point?

Indeed, that is why they should make crafted gear only able to have one main stat.