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  1. #1
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by whiskeybravo View Post
    Unless str doesn't affect attack power, like it doesn't for bards or healers. That's an obvious problem, I don't think it would be overlooked by the devs. (I think) they are trying to address the disparity between full str and full vit tanks. They will homogenize the stats, likely around their intended 2 tanks = 1 dps, so you don't have some tanks doing 400 dps and others doing 1000. I think they would like to close the gap, instead of 400/1000 bring it closer to say 500/600 or 600/700. Raise the minimum, reduce the maximum; however they choose to do it.
    Well if that is the case. Some DPS are doing 400 whilst others are doing 1400. We should close the gap and make them do closer to 800/900.

    Do you see an issue with this yet? Balance should not be made out of laziness and bad players. That is poor in a design and development standpoint and all that does is make people quit/leave the game.
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  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    Well if that is the case. Some DPS are doing 400 whilst others are doing 1400. We should close the gap and make them do closer to 800/900.

    Do you see an issue with this yet? Balance should not be made out of laziness and bad players. That is poor in a design and development standpoint and all that does is make people quit/leave the game.
    No, because the issue in this example isn't due to stats or gear.

    The balance is players who can spend millions on melded gear to create an enormous disparity between players who can't.

    Quote Originally Posted by Jonnycbad View Post
    In essence, what I was saying is, if they swap VIT and STR, a full fending gear WAR will have the same attack power as a full slaying gear WAR, but ALSO have the HP of a fending gear WAR.
    I just think you were putting the cart before the horse, so to speak. If they swapped vit/str then the full str war is losing on damage and hp, assuming str would not have the same value as it currently does. I think that if attack power scaled off vitality, str wouldn't matter, it would be a dead stat like dex. Or have a minimal effect like determination.
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    Last edited by whiskeybravo; 10-30-2015 at 03:47 AM.

  3. #3
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by whiskeybravo View Post
    No, because the issue in this example isn't due to stats or gear.

    The balance is players who can spend millions on melded gear to create an enormous disparity between players who can't.



    I just think you were putting the cart before the horse, so to speak. If they swapped vit/str then the full str war is losing on damage and hp, assuming str would not have the same value as it currently does. I think that if attack power scaled off vitality, str wouldn't matter, it would be a dead stat like dex. Or have a minimal effect like determination.
    Well, a 400 to 1200 difference isn't stats and gear either sir. So I don't see your point?

    Indeed, that is why they should make crafted gear only able to have one main stat.
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  4. #4
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    Well, a 400 to 1200 difference isn't stats and gear either sir. So I don't see your point?

    Indeed, that is why they should make crafted gear only able to have one main stat.
    That's exactly his point. Your example isn't stats/gear linked. It's linked to the skill and/or willingness of the player to actually play their role. He's comparing a tank in full VIT with a tank in full STR and assuming equal skill. You're comparing apples to oranges.
    (2)

  5. #5
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Well if that is the case. Some DPS are doing 400 whilst others are doing 1400. We should close the gap and make them do closer to 800/900.

    Do you see an issue with this yet? Balance should not be made out of laziness and bad players. That is poor in a design and development standpoint and all that does is make people quit/leave the game.
    The thing is that the tank disparity in damage is from equally geared, equally skilled players in the roles.

    Not comparing two different people (One being a lazy/bad DPS and one actually doing a proper rotation)

    Inherently, some tanks just do more damage than others, which in a game like this with tight DPS checks, can make the difference between wiping and clearing
    (1)

  6. #6
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ashelia_Ferron View Post
    The thing is that the tank disparity in damage is from equally geared, equally skilled players in the roles.
    The disparity shows up when you're looking at it from a MT damage perspective. As OT the only thing holding back PLD and DRK is TP. As MT DRK and WAR are pretty even, PLD falls behind again due to TP and Enmity issues. If Halone was their highest potency combo you'd be seeing somewhat different results.
    (1)

  7. #7
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    But it wouldn't make sense because you'd have 2 primary stats on tank accessories, one for VIT and one for their 'new damage stat'.
    (0)

  8. #8
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Every class has vit + their own main stat on left side gear (as does tank). All non tank class accessories have their main stat (which effects damage output) + 2 secondary stats. Currently the "tank" accessories have 2 secondary stats and vit. If SE rolled out a new "tank stat" I would assume that tank accessories would follow every other class and have the main stat + 2 secondaries (again, future gear)

    Every class needs VIT. As it has no effect on damage done, or really anything other than HP totals, I don't consider it a main stat. SE would likely need to add VIT to left side tank gear to make a new stat work.
    (2)