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  1. #10
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Donjo View Post
    God, you're hilarious. It's annoying to cherry pick statements, says the poster who completely misreads everything he sees and gets off on wild tangents that barely have anything to do with the original concept... and then cherry picks statements in their next reply.

    I could explain why Vitality is the Tank's Main Stat, or how it's actually safer(ie. easier) for a party if the Tank has more health rather than more strength in 97% of situations, but it would all be lost on you.

    Just stop.
    I actually play a healer and tank. I find it much easier to heal a strength tank because the fights are much shorter for one and I find that most strength tanks actually pay attention to fights whilst vitality tanks usually stand in AOEs because they have the health for it.

    I don't find a tank more health easier to heal at all because it doesn't make it easier, it doesn't do anything but give you more health. I find them the exact same as a vitality tank because I keep my tanks topped off regardless of their health. So I have no issue with a strength tank.

    Having bloated HP just breeds laziness in most of the games content.

    So, your choice?

    Damage is actually important to tanking because damage improves your overall sustain, if your doing more damage your killing things faster. Unless the "mechanics" as you claim I don't know changed in the past hour I believe that dead monsters can't hurt you.
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    Last edited by Nektulos-Tuor; 10-30-2015 at 05:04 AM.