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  1. #181
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Just wanna add 2cents that reducing the scaling rate of STR does go against the point like Jpec mentioned. It'd encourage more Slaying accessory stacking not less. That's why I think it's a cap on STR they're alluding to (opposed to some other adjustment to DMG scaling, including swapping STR for VIT).

    Right now it's more an approach of finding the soft VIT cap necessary for progression, then dedicating all remaining slots to STR. I think SE is going for is to reverse that approach with a cap on STR. We'd look for the STR cap, but after meeting it it's all in on Fending/VIT (because there's no alternative).

    ^That at least is how I interpret their comments on melding/tank accessories and their phasing of an "appropriate state."


    --
    Xenosys Vex's 2.x WAR guide isn't about just moar DPS, it's first foremost a tanking guide. And it spot on demonstrates that the offensive approach with WAR makes for a far more effective tank (defensively) than a VIT stacking WAR (the PLD wanna-be). And that sort of tank style may be on trial right now. If tank damage will end up plateauing, important components of like playstyles like opening with Storm Eye and DRKs using little to no Power Slashes may not be possible.
    (0)
    Last edited by Xenosan; 10-29-2015 at 03:38 PM.

  2. #182
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    I don't see what everyone is afraid of.

    If VIT on gear is equal to or greater than STR on gear(not in game, can't look) and they use the exact same formula (ie; 1:1 STR to AP) you're not going to lose attack power, nor are you going to lose potency on heals etc that scale off AP.

    On top of it, they can safely assume everyone at a certain gear level will have a certain amount of hp and can scale incoming damage appropriately.

    What's the problem? Outside the "its always been this way", " I like complexity", and "tanky tanking is boring" arguments.

    This also solves the problem of 5 classes rolling on Slaying accs and fending rotting outside goofing around.
    (4)

  3. #183
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    I don't know if this has been mentioned earlier, but some people in the last two pages at least are operating under a false assumption.

    The changes to Tank Damage Calculations will occur in 3.2, not 3.1. SE is neatly avoiding the stigma of severely interfering with this tier's progression, so we have plenty of time to prepare.
    (2)

  4. #184
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tyrial View Post
    Not once in his post does he mention HP being linked to attack power...he says if VIT became the damage modifier it would throw things out of balance if HP scaling was left as is.
    Yea, I slightly misinterpreted his post, but, it seems to rest on the assumption that new vit would be greater than or equal to current str. And we don't know that for that sure. My point was more along the lines of, I don't see how there would be a huge disparity between war and the other tanks. 35k HP is a bit unreasonable, the only way to reach that is by using defiance and why would you use defiance if you're trying to dps. So take the high HP out of the equation, all the tanks would have the same Vitality stat and *likely* the same attack power.

    More to Johnny's point, if vit = str then, it's true, there wouldn't be a need drag a dps along with half the survivability of a tank. So we can pretty much rest assured that whatever they come up with, new vit will not equal current str.
    (0)
    Last edited by whiskeybravo; 10-29-2015 at 11:32 PM.

  5. #185
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    I don't get your assumption that they're going to suddenly make VIT levels lower than they currently are.

    They aren't going to put less VIT on gear because it translates to attack power because of "omg so much health". No, they're going to make that health useful and bosses/mobs hit harder.

    Where are you guys getting this stupid assumption?
    (0)

  6. #186
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Nadirah View Post
    I don't get your assumption that they're going to suddenly make VIT levels lower than they currently are.

    They aren't going to put less VIT on gear because it translates to attack power because of "omg so much health". No, they're going to make that health useful and bosses/mobs hit harder.

    Where are you guys getting this stupid assumption?
    I'm personally getting the impression that people are working off the fact that a Full VIT Tank has more VIT than a full STR Tank has STR. For all jobs right now, 1 Damage Stat = 1 Attack Power. Therefore, making a simple switch to VIT being the Tank Damage Stat will cause their Attack Power will be even higher than even the most gung-ho of STR Tanks did before the change.

    So there are thoughts that SE may lower VIT numbers in order to avoid Tanks dealing even more damage than they already are. Me? I think that VIT levels should stay the same. It's the amount of HP they were designed to have by wearing the gear specifically assigned to them. If dealing damage too close to dedicated DPS is a fear, all that need be done is change the relationship between Damage Stat and Attack Power for Tanks only. Instead of them being in a 1:1 ratio, they can be in a 1:0.8 ratio or something.
    (0)

  7. #187
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Donjo View Post
    I'm personally getting the impression that people are working off the fact that a Full VIT Tank has more VIT than a full STR Tank has STR. For all jobs right now, 1 Damage Stat = 1 Attack Power. Therefore, making a simple switch to VIT being the Tank Damage Stat will cause their Attack Power will be even higher than even the most gung-ho of STR Tanks did before the change.

    So there are thoughts that SE may lower VIT numbers in order to avoid Tanks dealing even more damage than they already are. Me? I think that VIT levels should stay the same. It's the amount of HP they were designed to have by wearing the gear specifically assigned to them. If dealing damage too close to dedicated DPS is a fear, all that need be done is change the relationship between Damage Stat and Attack Power for Tanks only. Instead of them being in a 1:1 ratio, they can be in a 1:0.8 ratio or something.
    Tanks already have -20% - 35% damage reduction. If they are changing the stats they should remove the penalty associated to the stances. Otherwise that is a double nerf to damage.

    Taking 1 and making it 0.8 is a huge nerf.

    Tanks are nowhere near the damage of dedicated DPS, only bad or undergeared DPS are having this issue.

    I don't see why "DPS" are doing so low when they have buffs that increase damage and their skills are a lot higher potency with higher base damage to boot. I think the main issue, is lazy+bad DPS.

    Unlike DPS, Tanks cannot offord to be lazy or they lose aggression. So they always have to play their best, tanks that do not more or less lose aggro frequently because they try to play lazy or just spam their 1/2/3 aggro.

    I think the issue mostly is people want to hide behind passive defense, spam 1-2-3 and watch netflix instead of playing the game.
    (0)
    Last edited by Nektulos-Tuor; 10-30-2015 at 03:14 AM.

  8. #188
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Donjo View Post
    snip
    If that's the issue then they could just make it so that the gear from 3.2 will have its VIT value equal to its STR/DEX/INT/MND value.
    (0)

  9. #189
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Freyyy View Post
    If that's the issue then they could just make it so that the gear from 3.2 will have its VIT value equal to its STR/DEX/INT/MND value.
    Then add more soft AOEs that hit everyone except just the tank.
    (0)

  10. #190
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Donjo View Post
    Therefore, making a simple switch to VIT being the Tank Damage Stat will cause their Attack Power will be even higher than even the most gung-ho of STR Tanks did before the change.
    Unless str doesn't affect attack power, like it doesn't for bards or healers. That's an obvious problem, I don't think it would be overlooked by the devs. (I think) they are trying to address the disparity between full str and full vit tanks. They will homogenize the stats, likely around their intended 2 tanks = 1 dps, so you don't have some tanks doing 400 dps and others doing 1000. I think they would like to close the gap, instead of 400/1000 bring it closer to say 500/600 or 600/700. Raise the minimum, reduce the maximum; however they choose to do it.
    (0)

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