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  1. #161
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Alahra View Post
    I know what they're planning to do regarding overmelding. But you'll also still be able to meld main stats on the base melding slot, and the impression I got from the Live Letter was that they don't want tanks feeling the need to meld STR or VIT at all, not just overmelding. None of the other classes really have reason to meld primary stats anymore (though there were a few cases where VIT melds were used to meet HP checks in older raids, that hasn't been common for awhile).

    If they keep things as they are regarding the primary stats in terms of damage calculations for tanks, melded accessories will still be rather powerful, since primary stats have such greater value than secondary stats in terms of weights. I don't think they intend for tanks to have vastly better melding options than all the other classes.

    I don't think they actually plan to adjust tank damage itself--that is, their DPS ceilings. They're adjusting the calculations to remove the need to meld STR and/or VIT, at least going by the official Live Letter info from the update thread:



    Messing with secondary stats and weapon damage wouldn't do anything to make melding STR and VIT less attractive, so I can't see them doing much there.
    They are removing the ability to have 2 stats on one piece of jewelry according to the live letter.

    Secondary stats are literally worthless compared to main stats. You might as well ignore all of them besides critical rating.

    Honestly having crafted jewelry is kind of exploiting. You have a little less health then a full VIT TANK and don't lose much damage either.
    (0)
    Last edited by Nektulos-Tuor; 10-29-2015 at 01:26 AM.

  2. #162
    Player
    Alahra's Avatar
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    Jul 2014
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    Gridania
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    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    They are removing the ability to have 2 stats on one piece of jewelry according to the live letter.
    Not entirely, unless they remove the base melding slot from accessories. Primary stats are still meldable to the base materia slots, just not the advanced (overmelded) ones.
    (1)

  3. #163
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Alahra View Post
    Not entirely, unless they remove the base melding slot from accessories. Primary stats are still meldable to the base materia slots, just not the advanced (overmelded) ones.
    That is what they are doing. They are making it so you have to pick between strength OR vitality however they are making the base stat a lot stronger.
    (0)

  4. #164
    Player
    Alahra's Avatar
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    Jul 2014
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    Gridania
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    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    That is what they are doing. They are making it so you have to pick between strength OR vitality however they are making the base stat a lot stronger.
    You won't be able to *meld* two stats, no. But you can put a STR materia on a Fending accessory or a VIT materia on a Slaying one, so you'll still be able to have some amount of a second main stat on an accessory.
    (0)

  5. #165
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
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    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Alahra View Post
    You won't be able to *meld* two stats, no. But you can put a STR materia on a Fending accessory or a VIT materia on a Slaying one, so you'll still be able to have some amount of a second main stat on an accessory.
    Materia-related changes in Patch 3.2
    It will not be possible to use advanced materia melding for primary stats on equipment created by crafters. We will be making adjustments in the future so that advanced materia melding can be used to enhance sub-stats.

    Many of those attempting instanced raids in the early stages tend to use advanced materia melding on accessories, which lead to tanks being required to meld STR or VIT. Due to this there were times where the melded accessories were better than the accessories which dropped from clearing the instance. In order to resolve this issue, in Patch 3.2 we will be making adjustments that will change the damage calculations of tanks into a more appropriate state.

    As an overall plan moving forward, we will be making adjustments so that a burden is not placed on any particular role in order to challenge a high-difficulty raid.

    ______

    Having Strength AND Vitality on Jewelry at once is extremely overpowered. They pretty much said (although its a translation.) here that basicly. You won't be able to add strength to vitality anymore. You won't be able to add vitality to strength anymore. However crafted gear itself will become more powerful.
    (0)
    Last edited by Nektulos-Tuor; 10-29-2015 at 01:44 AM.

  6. #166
    Player
    Alahra's Avatar
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    Gridania
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    Alahra Valkhir
    World
    Balmung
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    Reaper Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    -snip-
    Advanced Materia Melding specifically refers to slots beyond the base slots on items; i.e., the 2nd through 5th slots on accessories. So unless the information from the Live Letter is mis-stated, you'll still be able to use these materia in the base slots, allowing for one Grade V primary stat per accessory.
    (0)
    Last edited by Alahra; 10-29-2015 at 01:47 AM.

  7. #167
    Player
    Nektulos-Tuor's Avatar
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    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Alahra View Post
    Advanced Materia Melding specifically refers to slots beyond the base slots on items; i.e., the 2nd through 5th slots on accessories.
    Even being able to slot one slot with strength is still extremely powerful.

    http://xivdb.com/?item/5608/Strength-Materia-V

    When better crafted Jewelry comes out, which will probably have 40-45 vitality for example, you can add another 15 strength to that item. Now that item is more powerful then all pieces of raid jewelry in the game, just like before.

    We will have to see, because this was a translation.
    (0)

  8. #168
    Player
    Alahra's Avatar
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    Jul 2014
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    Gridania
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    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    Even being able to slot one slot with strength is still extremely powerful.
    I never said it wasn't. I'm only saying that, according to the information we have now, we'll still be able to meld one primary stat materia to each accessory. They could have mistranslated, but the slide from the Live Letter presentation also mentions that we can still affix primary stat materia to "unfilled slots," which is unclear but almost certainly means the base slots.
    (0)
    Last edited by Alahra; 10-29-2015 at 01:56 AM.

  9. #169
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quite frankly, I would hope the change would be related to changing tanks main stat from STR to VIT. Even when we are fully specced for damage our DPS is already significantly lower than a dedicated DPS, so it doesn't make sense where we have to lower our DPS more and enmity generation by proxy in order to survive a big hit. It would also greatly kill any enmity adjustments that SE keeps having to make, because it would normalize stat scaling for tanks to be in line with the other jobs.
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  10. #170
    Player
    Jonnycbad's Avatar
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    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quite frankly, I would hope the change would be related to changing tanks main stat from STR to VIT. Even when we are fully specced for damage our DPS is already significantly lower than a dedicated DPS, so it doesn't make sense where we have to lower our DPS more and enmity generation by proxy in order to survive a big hit.
    While this does seem like the most elegant solution, it would break current balance, maybe not for PLD, but for WAR? A WAR in full VIT gear has like 30-35k HP, if VIT was also their main damage stat like STR is now, they would be at maximum damage and maximum HP pool.

    You would be able to clear content with like 7 WARs and 1 healer because: why bring DPS that only have 12-14k HP (and are only ahead of WAR DPS by about 10-15%) when you can bring 7 WARs with 30k+ HP with DPS only slightly below dedicated DPS jobs?

    DRG has like 14500 HP and has 1300 DPS.
    WAR has 25000 HP and has 1150-1200 DPS (dont forget their defensive cooldowns that allow the healer(s) to DPS longer).

    I would take the 7 WARs and 1 healer.
    (3)
    Last edited by Jonnycbad; 10-29-2015 at 04:11 AM.

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