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  1. #61
    Player
    Xenosan's Avatar
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    Sep 2011
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    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    As nice as it'd be if VIT replaced STR in damage calculations (or at a ratio STR), there's a couple reasons I don't think that's what's going on..

    I seriously doubt that their intended adjustment is to make higher damage dealing easier to do and more forgiving,

    If SE is looking at Tank Damage calculations, it'd be because they don't like the Damage Results tanks are dishing out. If they were fine with tanks having high potential DPS they'd just leave things the way they are. In correlation they referred to hybrid accessories as 'exploits.'

    Changing to a VIT modifier doesn't change anything from their perspective, it only make things easier for players. I think SE is struggling right now with raid design because they can't predict and account for tank DPS. How could you when aggressive tanks are pushing 800+ per raid and timid tanks stay at ~400-500? The range is so wide, my guess is they want to narrow that gap. Simplest and easiest way to do that is just throw a hard cap on tank's STR scaling. No I'm not vouching for it, I don't want to see a change like that.. But frankly what else would provide results of significant change.

    They wouldn't modify damage calculations unless they wanted to change tank DPS. Swapping to VIT does not do that. Tanks broadcasting their ~900 DPS in SAVAGE content and you think it won't fall onto SE's radar? This LL comment was the sound of SE loading the nerf gun. When I consider this comment in addition to the hybrid accessory comment it all feels very foreboding.
    (0)
    Last edited by Xenosan; 10-27-2015 at 02:47 AM.

  2. #62
    Player
    Rbstr's Avatar
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    Aug 2013
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    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Alahra View Post
    In a vacuum it might be pointless, but the game doesn't exist in a vacuum and tank gear historically has STR on it on the left side, since *all* left side gear has one primary main stat and a secondary main stat (for most classes, the secondary stat is VIT, but the pattern is reversed for tank). In terms of coinciding with existing gear, they're more likely to do a split so they don't have to recalibrate the way stat budgets work for left-side tank gear.
    They don't really have to do anything except use Vit instead of Str for damage calculations because it all sorts out with Vit as a primary attribute. They don't have to change anything about the gear either as they can easily leave the Str on there and just have it do nothing.
    Plus several leveling sets are shared with Dragoon so you need to leave the Str on anyway. It'd be kinda like monk/ninja gear.
    Sure, they could strip end-game gear of the strength but it'd really be inconsequential.
    (1)
    Last edited by Rbstr; 10-27-2015 at 02:53 AM.

  3. #63
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Xenosan View Post
    snip
    Here's the catch though. People are playing tank because of that.

    Lots and lots of tanks would just drop it if it meant that they arent gonna be capable of doing this kinda thing...

    Tank in this game is fun because its so multi-faceted for alot of people. I know if they nerf tank damage more than 25% a ton of people are just gonna roll DPS and that goes directly against the whole intiative that tanks can do both in this game. Thus attracting new players to the role. Why would they alienate those same players when queues for all roles are way lower then in any of 2.0 content?
    (1)

  4. #64
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Xenosan View Post
    snip
    It's also another possibility that they could nerf outgoing DPS from tanks, only thing with that is there'll probably be an exodus of tanks if the meta changes. It's not like as a tank you do a lot of exciting things aside from trying to stay alive + maximize your DPS. If they make the role any less interesting they'll have an even harder time getting people to play tanks than they have so far.
    (2)

  5. #65
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Cynric View Post
    Gear shared between Monk and Ninja had Dex and STR on it. Ninja didn't magically get stronger from the strength stat existing on that gear.
    That's not exactly the same case, though--there was already precedent for melee classes sharing gear pre-50, while there's not a precedent for a class having only one main stat on it, which is what future tank gear would look like if they went all VIT. (NIN was also sort of a weird case in that it was released later and the other DEX-cased class had a handful of sets that weren't particularly thematically appropriate for NIN/ROG and MNK had one set in particular, in Fuma from CT, that fit NIN's eastern flavor to a point. But that's an aside.)

    While I don't know for sure that the itemization functions don't require two main stats, I'd say it's fairly likely that they hold that as a fundamental. Assuming two stats are part of the assumption of the item budget formulas, they could a) adjust tank skills to function based solely off of VIT, and then also need to modify itemization formulas for just one category of gear; or they could b) modify the formulas to take both STR and DEX into account so they don't have to also make changes to current and future itemization. The latter is the more straightforward solution that fits better into the existing itemization paradigm, so my bet is that they'll avoid shaking the boat too much here, if only to save on development time.

    Thematics are also somewhat important and I imagine they'll want STR to matter to some degree for WARs and DRKs, since they both have a higher STR-baseline than PLD does.

    Quote Originally Posted by Xenosan View Post
    They wouldn't modify damage calculations unless they wanted to change tank DPS. Swapping to VIT does not do that.
    The DPS doesn't actually need to change--the problem at present has less to do with the tank DPS and more with the fact that, as you note, they can't get a baseline on tank DPS. If in fact the baseline DPS for tanks is higher in 3.2, that's fine--because they'll just use that new established baseline when they design the raid content. Savage was designed, presumably, with a VIT-based DPS baseline for tanks. But they can leave tank DPS roughly the same as it is in the STR meta and simply use that as a new baseline when tuning future raid content. That's likely part of why they're waiting until 3.2 to make these adjustments, as we'll be starting fresh with a new raid tier.
    (2)
    Last edited by Alahra; 10-27-2015 at 03:00 AM.

  6. #66
    Player
    Kenji1134's Avatar
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    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Here's another thought to the whole tank dps is too high thing.

    We have a hate mod on the tanking stance of 2.3x, why not throw a hate mod on the dps stance of 0.5x?

    The full str dps stance meta works for 2 reasons.
    1. Tanks can survive in dps stance due to predictable damage countered by CD stacking.
    2. Tanks can hold aggro using higher str while being in dps stance.

    If we cut the hate generation of tanks in dps stance in half, then it becomes significantly more difficult to actually tank while in dps stance, aside from short bursts such as burn phases, the dps would simply catch up to you unless you already had a MASSIVE hate lead from being in tank stance.

    I for one am in some ways for having tank damage be "controlled" by prescribed gearing, the same way every other class is. I believe that this opens the door for strengthening the dps stance of tanks (especially with a hate nerf when in dps stance), and designing encounters for phases with an OT going full ham, or like Ravana where certain Liberations are literally a full bore burn phase for the entire group.

    We shouldnt be so explicitly looking for ways to break SE's game design, but instead I think we should try working together to allow SE the design flexibility to offer us new fight mechanics and engaging (without being overly punishing) content, which they can only do when they know exactly what we can do, and can tune things appropriately.
    (2)
    Last edited by Kenji1134; 10-27-2015 at 03:02 AM.

  7. #67
    Player
    Cynric's Avatar
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    Aug 2013
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    Uldah
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    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Alahra View Post
    snip
    Pretty sure it's a lot more simple than you're thinking it is. What do you need as a character in FFXIV? Health, Damage, Defences, sub stats.
    Example of gear : 20 Vit, 23 Dex/Str/Int/Mnd, 6 Det, 7 Crit. This scenario increases damage , health, secondaries.
    If Vit = Damage, It already increases your damage and your health. It would be no different in terms of itemization except you'd have one stat doing two things instead of two stats doing different things.
    20 Vit, 6 Det, 7 crit , This is the same thing as the 4 stat itemization except in this case vit was lower than the other main stat so you lost 3 main stats. However on tank gear Vit is higher than strength so in that case it would be a gain.
    (1)

  8. #68
    Player
    Alahra's Avatar
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    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Cynric View Post
    Pretty sure it's a lot more simple than you're thinking it is.
    That's not actually what I'm referring to. Stat values on gear are likely automated by certain baselines that are assigned based on the item's slot, and one of the things that I'm assuming is one of those baselines is that left-side gear has two main stats. Now, that may very well not be true, which would make future tank left-side gear with only VIT on it not an issue. However, I do suspect it's the case, especially when it comes to Aetherial stuff, and the fewer "exceptions" that need to be made when the server is generating random gear, the better, in terms of coding structure. Since Aetherial gear is going to presumably be a bigger part of the game from here on out with Exploratory Missions, the more of the itemization formulas they can apply to all classes, the better.
    (0)

  9. #69
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Xenosan View Post
    Changing to a VIT modifier doesn't change anything from their perspective, it only make things easier for players. I think SE is struggling right now with raid design because they can't predict and account for tank DPS. How could you when aggressive tanks are pushing 800+ per raid and timid tanks stay at ~400-500? The range is so wide, my guess is they want to narrow that gap.
    I agree on this point. What they want to do is make it predictable.

    but I don't agree here at all.
    Simplest and easiest way to do that is just throw a hard cap on tank's STR scaling. No I'm not vouching for it, I don't want to see a change like that.. But frankly what else would provide results of significant change.
    You forget about how arbitrary issues of DPS really are in balance. It's about ratios rather than absolute magnitudes.
    500dps into 1000hp is the same as 2dps into 4hp.
    Tanks doing 600dps vs DPS that do 1000dps is the same as Tanks doing 6000 and DPS doing 10000.

    You have one caveat in that if tank damage approaches DPS-class damage close enough you might obsolete the DPS classes.
    Otherwise the actual number the tank puts out are irrelevant as long as they are predictable.
    If damage is consistent all the devs have to do is adjust HP values/dps checks with that in mind.

    The best way to get it to flatten out is to just make it so stats scale like all of the other classes: Make the class care only about one primary stat and give it the other one for "free". For DPS that's mind/int/str/dex to care about and the vit on the left side with the ability to need on the correct primary stat gear. So for tanks that can either be putting strength on fending accessories instead of vit or changing their damage stat to vit. Both of those things sort it out automatically. Or even inventing a new stat to slap on instead of strength and putting that on fending accessories.
    Everything else is just using the newly predictable dps numbers for future content balance (Because those options wouldn't actually change any previous content. We already had strength tanks doing that stuff!)

    edit: You could also role lock accessories and thus limit tanks to vit stuff. But that's a wholesale nerf to damage and those are rarely ever good options.
    (1)
    Last edited by Rbstr; 10-27-2015 at 03:27 AM.

  10. #70
    Player
    Cynric's Avatar
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    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Alahra View Post
    snip
    Well there are quite a few exceptions to the rules of itemization that may or may not exist already inside the game. Of course there's the most obvious which is Previous Mnk/Nin gear, then there's leveling gear which can hold more than one main stat while holding multiple secondaries as well. There's also the field commander coat from sieze mode which has all 6 primary stats on it as well as the lightning strikes event gear, then further on there's pvp gear holding morale, event gear having a resistance + on it. The stats on gear isn't exactly black and white as it is.

    As for the new pink gear coming from exploratory missions I don't really have much to say about that one right now as we don't know the full details on how random the stats will be. It is an exciting thought but we'll see how it's handled.
    (0)

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