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  1. #1
    Player
    dank1's Avatar
    Join Date
    May 2015
    Posts
    246
    Character
    Dank Evol
    World
    Siren
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Syzygian View Post
    Players that are bad that rely on str gear to pump out decent numbers will be a thing of the past at least.
    Lol what, so now the full vit "I'm a man of the sword and board and I tank not DPS" RPing care bears are justifying their full vit garbage builds by calling STR built viking juggernauts "bad"?

    On topic if they decrease our dps to the point where I can no longer carry slow ass runs due to bad dps cause my tank dps can no longer do double/triple the bad dps then I'm going to either quit tanking or the game altogether.

    I know this means nothing to a lot of people but this upcoming change doesn't leave a good taste in my mouth and I can only hope if it is negative to our tank dps that other players take a stand as well

    If anything str stacking was a sign of a good tank because we couldnt slack, we had to learn how to rotate our cooldowns to maximize survivability and optimize our rotation to pump out dps, I fail to see where the hate comes to str built tanks, even speaking on personal expriences DFing content, those who played it safe full vit built were worst players overall not only was the run slow but they rarely use any CDs and cant hold aggro to save their lives
    (3)
    Last edited by dank1; 11-01-2015 at 07:13 AM.
    Life's a tease.

  2. #2
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by dank1 View Post
    Lol what, so now the full vit "I'm a man of the sword and board and I tank not DPS" RPing care bears are justifying their full vit garbage builds by calling STR built viking juggernauts "bad"?
    No, he's calling genuinely bad players bad. Turns out sentences can help each other out to become a 'context!' It's really futuristic stuff.
    (9)

  3. #3
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by dank1 View Post
    snip
    Actually gearing choices have never really shown who is the better tank. I've seen good vit tanks, bad vit tanks, good str tanks, bad str tanks. The gear doesn't matter, if someone couldn't hold hate in Vit gear there's no guarantee they could hold hate in str gear either. I'm all for str and highly prefer str, because DPS feels like a big contribution. However I've seen far more "bad" str tanks that , can't hold hate, can't rotate CD's and wind up dying, have bad attitudes, one or a mix of these things. I haven't run across a lot of vit tanks that couldn't keep hate in general, except against really good DPS or when outgeared.
    (7)

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    (4)

  5. #5
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by DarioSkydragon View Post
    Will they make the DPS of tanks less relevant, so that tanks stop using STR accessories and focus only on tanking? If not that, for you, to what they are referring to?
    SE can only blame themselves for it. str gear provides more enmity than vit gear and thanks to dps checks, many groups want their tanks to do a certain amount of dps to get past dps checks. the overmelded accessories is so tanks can meet that dps/enmity need and have the hp for the big hits.

    SE needs to change several things to actually make this work

    Quote Originally Posted by ManaKing View Post
    My only concern is being able to keep hate if they adjust our damage output down. PLD is still the problem child of the threat game as well as the DPS game. Im hoping 3.1 is very kind to them.
    this is very true, SE actually needs to redo enmity generation across the board on all the skills or the damage output, or pld will continue having these issues, especially since it doesnt get tank stance till 40. and late in the game too, they have some issues.
    (0)
    Last edited by warren-ragnarok; 10-26-2015 at 10:45 PM.

  6. #6
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    I imagine that both stats will affect the formula. Although making VIT the primary contributor to tank damage would be an interesting way to slightly nerf some of WAR's self heals without touching class potencies.

    Also, could they be looking at STR for damage and VIT to affect the enmity multiplier in the formula?
    (0)

  7. #7
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by karateorangutang View Post
    Also, could they be looking at STR for damage and VIT to affect the enmity multiplier in the formula?
    That's an interesting thought. It probably wouldn't change much outside of other changes (like lowering enmity modifiers to some degree, so that VIT is necessary to maintain enough enmity), but it's the sort of thing we might see someday down the road.

    But yes, I think it's most likely that both stats will affect the formula to some degree, since there's already STR on left-side gear and I don't see them removing it. Tanks in full fending (which is the intended model) have more VIT than STR, so I'd assume VIT would have a higher weight than STR in the formula. We might see adjustments to the VIT to HP ratio as part of this, too.

    I don't think we'll see any nerfs overall since they know those turn people away. We're more likely to see the relative damage stay about the same with somewhat higher HP totals, which would come out to a net buff (and then they'll tune the encounters around a new baseline--probably another reason they're waiting for a new raid tier to change things).
    (0)

  8. #8
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    I really hope it's not just make VIT also do damage. Stats are linear enough already. There is hardly any sort of customization in the game. You can't express yourself in your playstyle. I love how tank is right now and wish they'd do the same for other jobs, where you have more than one stat that really means something.
    (0)

  9. #9
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Critical-Limit View Post
    ...and wish they'd do the same for other jobs, where you have more than one stat that really means something.
    Yea, I'm a huge fan of going into a new raid tier and not being able to roll Need on the loot that I need to do my job. That on top of sacrificing what I really want to do, which is Tank. But you kinda have something going there... If they make every job as equally undesirable as Paladin, then we end up with a pretty even playing field even if I would expect then that people don't play.

    /endsarcasm
    (4)

  10. #10
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Critical-Limit View Post
    I really hope it's not just make VIT also do damage. Stats are linear enough already. There is hardly any sort of customization in the game. You can't express yourself in your playstyle. I love how tank is right now and wish they'd do the same for other jobs, where you have more than one stat that really means something.
    While it would be nice if other classes had that sort of customization, the difficulty would be in actually modifying the existing classes so that they could support it. With the stats as they are, no DPS class is going to reasonably want multiple stats unless they moved to an itemization model in which the VIT present on left-side gear wasn't enough for HP checks in content. They'd need some sort of secondary effect for each main stat to encourage these kinds of things (something more like FFXI's system, probably), and they'd also need to modify existing gear such that it would generally need three primary stats (say, STR and DEX for melee, plus the already present VIT).

    And even if they did all that, since the other primary stat would undoubtedly just be a damage boost and they'd need to be somewhat balanced with one another, it probably wouldn't ever matter for DPS which stat they focused on. The main reason tanks currently function in the way they do is because offense and defense are both important to them, which generally isn't the case for other classes (though if Cleric Stance didn't exist, Healers might have a similar dichotomy).
    (0)

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