Quote Originally Posted by Cynric View Post
Pretty sure it's a lot more simple than you're thinking it is.
That's not actually what I'm referring to. Stat values on gear are likely automated by certain baselines that are assigned based on the item's slot, and one of the things that I'm assuming is one of those baselines is that left-side gear has two main stats. Now, that may very well not be true, which would make future tank left-side gear with only VIT on it not an issue. However, I do suspect it's the case, especially when it comes to Aetherial stuff, and the fewer "exceptions" that need to be made when the server is generating random gear, the better, in terms of coding structure. Since Aetherial gear is going to presumably be a bigger part of the game from here on out with Exploratory Missions, the more of the itemization formulas they can apply to all classes, the better.