Now you see, this is where perspective comes into mind, but the word "punishing" still needs to be used more loosely. Unless you're doing the likes of alexander savage, you have no need to do your 3.0 rotations to pin point accuracy. I happen to dislike classes that have only procs as their factor in rotations, it gets boring and ultimately repetitive if I'm subconsciously spamming fire Is.
Greased Lightning is entirely different from enochian in the sense that it is maintained from attacking. The only way you can possible lose it is if you stop attacking entirely or somehow not get in your third hits. No monk ever has to make a conscious decision to build/maintain GL stacks because it is reoccuring and natural. If they had lost it due to boss mechanics, it's the same for practically every other job, except theirs don't require a cooldown behind it and foresight of the fight
Whether or not you consider it to be a punishment or a reward for successfully utilization enochian, every class has this as a factor. Even SMN with DWT because you're otherwise not using it to it's fullest extent of you don't time it with tri-disaster. And while we're on that, why does DWT feel like a reward if this is supposed to be part of their 3.0 rotation? Are you getting punished for not utilizing it at all or utilizing it ineffectively (which would then be in the same vein as getting off only one enochian refresh and having a downtime of 5-10 seconds).
Same deal with every other job as I've mentioned above, including summoner with using DWT.
Minuet imo is a completely different circumstance from enochian. WMas it is retro-actively messes with your job that it's own traits don't function. This is coming from my perspective to why I hate WM (it's not difficult, but implemented poorly and doesn't work well,) compared to enochian that works rather well with the astral/umbral mechanic of BLM and still keeps their procs relevant and actually function better (since you don't consectutively cast fire Is and risk overlapping)
It's not all that different from BRD other than the fact you have to be re-active to your procs since you can actually get them. And the whole 1 oGCD per GCD thing.