Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 100
  1. #31
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    The design of gauss barrel and wanderer's minuet isn't so unfamiliar in this game if you have played monk or dragoon (which btw are a bard's cross classes for probably for a reason).

    Dragoons and Monks both have a gameplay mechanic that involves movement. They have to flank or get behind to do more damage and some of them have the same complaints that it's punishing and etc.

    Bards never had to worry about anything before regarding their movement till now. Dragoons got another movement restriction too (and they already had some!), they have a new move that is either a flank or a behind attack, that is *random*. So, yea bards don't have it too bad. I raid as a bard, and I found it frustrating at first too, but I got used to it.

    I'm not really sure why some people think that gauss/minuet are *nerfs* because the jobs perform exactly how they did before. By not using those new stances, you'll do the same proportional damage the job did before compared to other jobs. Now, with the stance turned on, they can get a bit closer to the other dps jobs if played correctly. No more of bard being dead last, just like maybe one step behind? :P

    I am not the best at explaining... Hopefully I summed up the other threads on this topic. But TL : DR version is that yes it's a position addition because nothing was nerfed or changed. Gauss/Minuet were merely *added*.
    (0)
    Last edited by Cherie; 10-17-2015 at 06:01 AM.

  2. #32
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Cherie View Post
    I'm not really sure why some people think that gauss/minuet are *nerfs* because the jobs perform exactly how they did before. By not using those new stances, you'll do the same proportional damage the job did before to other classes. Now, with the stance turned on, they can get a bit closer to the other dps jobs if played correctly. No more of bard being dead last, just like maybe one step behind? :P
    This isn't true, though. BRD/MCH are about 20% behind the melee DPS *with* Minuet/Gauss, and they were about 20% behind them at 50 *without* Minuet/Gauss. Therefore, they *don't* do the same proportional damage. That's why in some sense it "feels" like a nerf--their overall damage is about the same relative to everyone else and they now are less mobile (and somewhat "clunkier") than before.
    (8)

  3. #33
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Alahra View Post
    This isn't true, though. BRD/MCH are about 20% behind the melee DPS *with* Minuet/Gauss, and they were about 20% behind them at 50 *without* Minuet/Gauss. Therefore, they *don't* do the same proportional damage. That's why in some sense it "feels" like a nerf--their overall damage is about the same relative to everyone else and they now are less mobile (and somewhat "clunkier") than before.
    Not sure where you are getting this from. Could you post a source? I personally do more with minuet on than without it so... In my personal case I do more with it on. I can't say I've beaten all of savage coil, but I'm currently working on A3S so I'm probably not doing everything wrong.

    Edit: I was going to add, it's not a straight 30% buff like the tool tips says. Here is where the confusion of the tooltip comes in. You do lose damage from the cast times of course. This is obvious. You lose about 20% of your damage due of the cast times. The buff is 30% which because of math, it's not 10% but lets say it round out to a little less than 10%.

    So it's less, you are right, but the buff compensates to give you a bit over (though less than you are probably expecting). I hope that answered.
    (0)
    Last edited by Cherie; 10-17-2015 at 06:08 AM.

  4. #34
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Cherie View Post
    Not sure where you are getting this from. Could you post a source? I personally do more with minuet on than without it so... In my personal case I do more with it on. I can't say I've beaten all of savage coil, but I'm currently working on A3S so I'm probably not doing everything wrong.
    Experience, as well as various discussions from the DPS forums (though discussing the source of the data isn't generally advised on the forums). You will naturally do more damage with WM/GB at 60 than without it, but *proportionally* the difference between a BRD/MCH at 60 and a NIN/MNK/DRG at 60 (a BRD/MCH will usually do around 800 DPS if an equally geared melee is doing 1000 DPS) is roughly the same as it was between a BRD at 50 and a NIN/MNK/DRG at 50 (around 450 DPS for the BRD and 600 DPS for the melee, at their best).

    It's not that WM is a nerf at level 60--it's that it feels like one *relative to level 50* since you give up your mobility (and pick up the various annoyances of casting and oGCD use) in exchange for no proportional DPS gain relative to the other classes.
    (4)
    Last edited by Alahra; 10-17-2015 at 06:26 AM.

  5. #35
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Alahra View Post
    Experience, as well as various discussions from the DPS forums (though discussing the source of the data isn't generally advised on the forums). You will naturally do more damage with WM/GB at 60 than without it, but *proportionally* the difference between a BRD/MCH at 60 and a NIN/MNK/DRG at 60 (a BRD/MCH will usually do around 800 DPS if an equally geared melee is doing 1000 DPS) is roughly the same as it was between a BRD at 50 and a NIN/MNK/DRG at 50 (around 450 DPS for the BRD and 600 DPS for the melee, at their best).
    Hard for me to discuss without a source. I don't doubt you are serious though. I've seen forums that have said otherwise as well (agreeing with what you are saying). Are you sure the source you mention is recent? When bard/mch first came out with 3.0 there was a official post even on the japanese forums saying that the devs agreed that bard/mch were doing less damage with Gauss/minuet on. The reason I mention these was didn't you say that minuet/gauss was a 20% buff? Cause that's the amount it was when there was a problem. It was later increased to 30%. I may have to do some digging on my own. But I'm sorry I can't really go any further without looking at your information you are going from.

    But anyway, hopefully your thread can bring up some hard numbers somewhere/shed light on this if there is an issue, etc. There were lots of threads about the discrepancy at 3.0 launch of course. I wish I could find that thread where the devs posted on. Someone google translated it I think.
    (0)

  6. #36
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Cherie View Post
    But anyway, hopefully your thread can bring up some hard numbers somewhere/shed light on this if there is an issue, etc. There were lots of threads about the discrepancy at 3.0 launch of course. I wish I could find that thread where the devs posted on. Someone google translated it I think.
    Hard numbers are unfortunately hard to come by--we're not allowed to post them, and within the last month they've permanently banned at least one prominent theorycrafter for discussing the data/means by which that data is acquired. I'm familiar with the developer comments on the matter, for what it's worth.

    However, either way, I think you're still misunderstanding me to some degree. I'm going to try to explain again. First, the background information for why WM itself feels lackluster:

    Numerically, Wanderer's Minuet increases Weaponskill/Ability damage by 30%--that much isn't up to debate. Do a Heavy Shot with it on and you'll do 130% of the damage a Heavy Shot does without it. Auto-attacks by themselves make up approximately 20%-25% of a BRD's damage without WM. In a theoretical sense, WM is a damage increase on single target of about 5% by itself, but in practice, because of the amount of time allotted for oGCD abilities in between shots, you lose more than just the auto-attack damage relative to not using WM (you lose the ability double-weave oGCDs, which means missed Bloodletter procs as well as lost DPS trying to place Flaming Arrow without clipping the GCD). Additional DPS is also lost because of how Straighter Shot proc's actually display--you can't react to them quickly enough (the client doesn't update fast enough). That ends up, in practice, just about cancelling out the WM damage increase, and it's pretty much entirely negated once you have to move to respond to AoEs and other fight mechanics.

    It takes the addition of Empyreal Arrow and Gauss Round (respectively) to make up for the penalties to WM/GB. This is still true even *after* the adjustments in 3.01. Prior to 3.01, this problem was much worse, of course: more damage was attached to the WM/GB-only skills, meaning they were even *more* necessary for BRD/MCH to hold the same position relative to the other classes that they did at level 50. It's also important to remember that the 3.01 changes did not really increase overall DPS for BRD and MCH--they simply rearranged where that damage came from so that WM/GB were a larger part of the theoretical "pie."

    Now, that's all just background information. The ultimate "issue" (why folks are still frustrated) isn't that WM/GB don't increase damage. They do. However, at level 50, on a boss, a BRD did about 80% of a melee's DPS while being the most mobile DPS and having a fluid system of frequent oGCD use (so frequent, in fact, that it often required using two such abilities in between each GCD). At level 60, a BRD does about 80% of a melee's DPS with less mobility than was available to them and with an inability to properly react both to Bloodletter procs and to Straighter Shot procs, problems which were not present at level 50. (MCH has similar issues with proc reaction and sheer number of oGCDs to use, though they are slightly less glaring).

    The end result is that it *feels* (emphasis on this, the impression the state of things presents to the player, especially long term BRDs) like the developers decided that the ranged physical DPS had too much mobility but that their DPS, relative to the other classes, was "just right." Therefore, they took steps to reduce the mobility of these classes and kept their overall DPS contribution the same. *That's* why it feels like a nerf--because level 50 BRDs give up something (their mobility) to end up at the same relative position with regard to DPS on the road to 60.

    If, instead, BRDs and MCHs were at 85% or 90% of a melee's damage at level 60 with WM/GB active, they'd feel like they had *gained* something for giving up their mobility. Since their relative DPS hasn't increased, they feel as though they gave up something and got nothing in return except a different playstyle that they probably don't enjoy (if they were the sort of players that enjoyed cast time mechanics for DPS, they'd probably already be focusing on BLM or SMN).
    (5)

  7. #37
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Alahra View Post
    snip
    And the real slap in the face is you have to be spot-on with your rotations. Rotations with WM are far less forgiving than the flow was without it. Which is a MAJOR point of frustration for many...also another contributing factor to why many feel there is less improvement.

    Go fart around on a dummy for a bit. Run rotations in line with a short term fight (one or two cycles of DoT's) versus a simulated longer fight in both stances. You may be surprised how close they are if your timing is off a bit with WM up versus without. It can be quite punishing at times...especially in the more hectic fights.
    (4)

  8. #38
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Edit: I was going to add, it's not a straight 30% buff like the tool tips says. Here is where the confusion of the tooltip comes in. You do lose damage from the cast times of course. This is obvious. You lose about 20% of your damage due of the cast times. The buff is 30% which because of math, it's not 10% but lets say it round out to a little less than 10%.
    You actually don't lose DPS from cast times unless you have to move and interrupt them. The cast time is still well within the GCD time, meaning that even with Minuet on you're not firing weaponskills any slower than you were without it. They deliberately made it much shorter too so you can still weave an off-GCD inbetween your weaponskills.

    The DPS you lose (that is supposed to be more than made up for by the increase to damage otherwise) is from auto attack loss. And yeah, when you first get Minuet and you don't have any of the Minuet-only toys to use with it, it quite possibly doesn't make up for things yet. As you obtain those toys though, Minuet becomes more of a mainstay.
    (0)
    Last edited by Fynlar; 10-17-2015 at 07:46 AM.

  9. #39
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    cherie u cant compare positionals and casting times...a ranged dps having positionals is bad design for obv. reasons

    and WM / GB arent nerfs but arent "buffs" either....lets put some random numbers so is easy to see

    2.0 dps

    melee 1000+
    casters 900 - 1100+ aoe
    bard 800 - 900 aoe

    3.0 with WM

    melee 2000+
    caster 1900+, 2200++ aoe
    ranged/war* 1800

    random numbers just to show that we are in the same spot , but now have to endure casting times. in 3.0 we gained nothing (dps or utility) and losed movility....and being able to be the the job to go for mechanics that involve movement :P , and the job isnt as fun as it was before (some ppl even rerolled or quit)

    *lol ,but its true. wonder if war will outdps ranged at i230+ , or relics (the weapon dmg gap btw ranged and every other job is going to be huge)
    (0)
    Last edited by Warlyx; 10-17-2015 at 08:02 AM.

  10. #40
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Fynlar View Post
    You actually don't lose DPS from cast times unless you have to move and interrupt them. The cast time is still well within the GCD time, meaning that even with Minuet on you're not firing weaponskills any slower than you were without it. They deliberately made it much shorter too so you can still weave an off-GCD inbetween your weaponskills.

    The DPS you lose (that is supposed to be more than made up for by the increase to damage otherwise) is from auto attack loss. And yeah, when you first get Minuet and you don't have any of the Minuet-only toys to use with it, it quite possibly doesn't make up for things yet. As you obtain those toys though, Minuet becomes more of a mainstay.
    The garbled mess of clipping and GCD timing tends to make it harder to keep within that timeframe of no loss unfortunately. It's a minor hindrance but still an annoying one. I've had a number of occasions where DoT casts go off but there's apparently no indication that it actually happened, not even in combat log. Or if you're spamming an ability while waiting for GCD, on some occasions, it will clip the GCD, forcing you to recast it (a loss of .5sec or so). Sometimes, this mishap will cause you to lose out on timing IJ, meaning you'll have to reapply your DoTs one by one. It's such a weird situation, one that I've never experienced with the other casting jobs.
    (1)

Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast