


Universal material is fine. Dark matter is defined as such.
Repairing a longsword with a needle... no.

Kay, SE should create Repair Kit so that any craftsmen can repair anything! Oh! People still have issue even in that case, I'm sure. Kay. Universal for the sake of universal ^-^ should just make a "repair job"!!
And please, explain how you repair something with dark matter? I'm pretty sure a needle will have the power to repair anything with "dark matter."
Originally Posted by GreatLeviathan
Prolly live in their mommy's basement playing the game 23/7.



I'm not going to argue semantics here. I've argued against people calling these changes 'dumbing down' before, because honestly the crafting/repair system was much too convoluted.Kay, SE should create Repair Kit so that any craftsmen can repair anything! Oh! People still have issue even in that case, I'm sure. Kay. Universal for the sake of universal ^-^ should just make a "repair job"!!
And please, explain how you repair something with dark matter? I'm pretty sure a needle will have the power to repair anything with "dark matter."
However, the 'any crafter can repair any item with a repair kit' idea is pure dumbing down at this point with all the other features they are adding.
Getting a repair on anything is no longer an issue with repair NPCs charging 5k at the most for repairs and them being everywhere. If you need to sell something then find the appropriate job. It really isn't tough at all. This game clearly went in a direction with a variety of crafter classes. Making it so ranking one of them up makes you able to repair everything just oversimplifies.
Dark matter on the other hand - while it can be argued in either way - solved the convoluted repair mat system where it was difficult to gauge what repair mats were worth, and how certain items has the easiest mats to get while others had nearly-impossible ones.
Last edited by NoctisUmbra; 09-15-2011 at 07:04 AM.
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