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  1. #1
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    I don't wanna be that guy, I swear, but I'm not sure I have much of a reason to level a crafter myself lately or even if I somehow manage to feel like leveling one, I don't have much of a reason to level more than one now.

    Mini-Game is the same.
    Gear is pretty much the same.
    I'll repair everyone's anything with the one I leveled (IF they don't feel like paying a pittance to the NPC).
    Far too easy to build up money by fighting rather than crafting (in less time too).

    I just wanted to feel like a credit to the team when I jumped with my friends and said "Oh yeah, I got Blacksmith, Alchemist and Tanner! Worked my ass for all that, but here you go!" and be able to say "Oh man, I enjoy Blacksmith so much more than the rest, and I can't stand Goldsmithing!". Though the latter never happened to begin with.

    Eh, I'm sure when this shows to be an issue they'll work into making craft (and craft variety and specialization, above all) interesting. Good thing about this team is they are never reluctant to go ahead and tweak.

    But for the love of Baby Jesus do something with Culinarians already, I am not even one and it's hurting how deep down the hole they are!!

    Why can Blacksmith hammer your shirt back to mint condition but a Culinarian can't at least hit your armor with his fry-pan? If it isn't going to make sense for the sake of efficiency, then go all out. Not that it would make Culinarian more attractive, since it's something everyone can do too, but at least it won't be entire freakin' below everyone else.

    Can I start caring about what I eat yet?

    Edit: I understand how making repairs easier to find are entirely necessary, thus the NPC fix, but how about actually making Player-Made fix attractive instead? Some sort of advantage? Bonus? Really, people play with so little community interaction nowdays anyhow that I can't tell if I am online or not.
    (0)
    Last edited by Lionix; 09-16-2011 at 06:30 PM.
    Materia Attaching Request Interface: http://forum.square-enix.com/ffxiv/threads/22251-MATERIA-Attaching-Bazaar-Request-and-Ward

    [I apologize for the shameless plug in the sig, but traffic to those forums is minimal]

  2. #2
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Couldn't even get 100 likes on this one huh?.. Sad
    (0)

  3. #3
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    It would be weird to let upping one crafter class such as leather worker, but can repair full plate, sword, shield... <,<;

    eventho, it is video game, but easy mode already go far beyond easiest.
    (2)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  4. #4
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    If it was me I would of made something like. (if they are going to allow any class to be able to repair)
    1. Actual crafting class to repair - repairs up to 100%
    2. NPC repair - repairs up to 99%
    3. Other class repairing using repair items - 50% / 75% / 99% (depends on repair item used) - any class can repair but not as much as NPC or original repair class.
    (2)

  5. #5
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I'm ok with Reinhearts Idea. But I do not think any crafter should be able to put it up to 100%.
    (0)

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