I don't wanna be that guy, I swear, but I'm not sure I have much of a reason to level a crafter myself lately or even if I somehow manage to feel like leveling one, I don't have much of a reason to level more than one now.
Mini-Game is the same.
Gear is pretty much the same.
I'll repair everyone's anything with the one I leveled (IF they don't feel like paying a pittance to the NPC).
Far too easy to build up money by fighting rather than crafting (in less time too).
I just wanted to feel like a credit to the team when I jumped with my friends and said "Oh yeah, I got Blacksmith, Alchemist and Tanner! Worked my ass for all that, but here you go!" and be able to say "Oh man, I enjoy Blacksmith so much more than the rest, and I can't stand Goldsmithing!". Though the latter never happened to begin with.
Eh, I'm sure when this shows to be an issue they'll work into making craft (and craft variety and specialization, above all) interesting. Good thing about this team is they are never reluctant to go ahead and tweak.
But for the love of Baby Jesus do something with Culinarians already, I am not even one and it's hurting how deep down the hole they are!!
Why can Blacksmith hammer your shirt back to mint condition but a Culinarian can't at least hit your armor with his fry-pan? If it isn't going to make sense for the sake of efficiency, then go all out. Not that it would make Culinarian more attractive, since it's something everyone can do too, but at least it won't be entire freakin' below everyone else.
Can I start caring about what I eat yet?
Edit: I understand how making repairs easier to find are entirely necessary, thus the NPC fix, but how about actually making Player-Made fix attractive instead? Some sort of advantage? Bonus? Really, people play with so little community interaction nowdays anyhow that I can't tell if I am online or not.