I lead the charge against Dark Matter. It was a terrible idea that should never have been implemented, that doesn't mean they should make it worse..
Last edited by Kiote; 09-15-2011 at 08:18 AM.
As to the Accessories part, both plans are awful. Removing Durability would be a good idea, but what is this absurd recast timer garbage. If i put on gear it should work all the time, not once every five minutes.
Allowing NPCs to repair Accessible is just a waste of time because they break so fast.
~Rationality falls quite short for those living in their own world~
"See the world for what it is, not for what you want it to be!"
Wow, only 49 likes so far..
Kinda speaks volumes about how bad the 1.20 idea is...
I'd like to see cross-craft repairing within reason:
Blacksmith / Armorer / Goldsmith make sense.
Tanner / Clothcraft makes a little less sense.
But if they go this route, they should add back in the chance to fail if they're not the proper craft.
But I don't like the idea that the crafting jobs are LOSING their individuality.
This is definitely going in a direction where they want to be able to restrict you to only one Crafting job past 50.
Last edited by Leknaat; 09-15-2011 at 09:44 AM.
this is BS why don't you just get rid of the repair system if you have to ruin it this way??
And all the people complaining about "AAAAW getting stuff repaired is a pain in the ass, i'm obliged to grind AAAAALL of the crafting classes in order to repair my stuff and it sucks, and it costs money and I don't want to pay people to repair my stuff and i don't want to wait ages for a repair..." LOLWUT? have you played this game at all?? It takes FIVE MINUTES staying next to Gogorano to get all of your stuff repaired, is it that bad?? Are you so busy you can't spend 5 minutes in the same spot??
But the worst of all are those whining about how they don't like crafting, but have to do it in order to repair their stuff... well guess what, this is an MMO, you're playing with other people, you can ask someone else to do that for you.
Honestly this whole thing, not just the 1.20 part (worst idea EVER), is just dumb. Speaking for myself, I don't really care about the gil income when i repair stuff to strangers, usually i do it even when they put ridiculous reward, like 1k for a grade 5 thing, I just do it cause I know NPC is expensive and waiting too much for a repair is annoying, but once NPC will be cheap and will repair to 99% I won't take the hassle to look everyone's bazar to see if I can repair something and I bet I won't be the only one, so NOW if you don't know someone that has the proper DoH you'll be forced to grind it to resell your old gear (unless the "every class > every gear" thing happens... jeez what the hell did they smoke? >.>)
The point is that a repair system isn't a must have, ffxiv can go on and be successfull even without it, tho it can be helpfull, can serve as a good gil sink, a reasonable death penality and a good way to enhance players' interaction and crafters' role, but honestly after reading all these things i just see it as a pain in the ass.
(9'.')9
This is all very heart breaking. I bought 99 of each kind of dark matter when the new system was introduced and was hoping that over time i would end up making a profit on it while repairing.
I also have leveling all the crafting equally so that I would be an asset to a group by being able to repair any type of gear.
Both those plans are now out the window in one fell swoop..
I beg you please Yoshi, please do not eliminate all possible benefits to leveling multiple crafts. Otherwise I have wasted TOO MUCH of my time.
I like Plan A for accessories. The recharge cost, I assume is for the effectiveness of the accessory? Either way it sounds interesting and could lead the way to implementing abilities for accessories like in older Final Fantasy games. =D
I know that feeling... Crafting was the only thing that kept me playing this entire time. The fact that they want to destroy the ONE thing they got mostly right from the beginning is somewhat disheartening.
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