Go for PLAN A please!![]()


Go for PLAN A please!![]()
The best things in life are always free...~
ffxivhub.tumblr.com ~ FFXIV: A REALM REBORN news


~Rationality falls quite short for those living in their own world~
"See the world for what it is, not for what you want it to be!"
Why is Plan B always the better plan?

I'm loving the new repair info! NPCs repairing to 99% is absolutely fantastic! And contrary to what some have said, the pricing is about what I was wanting it to be - slightly more money than what crafters can do. I was hoping they would be able to repair accessories in 1.19, but it's nice to know you are looking into it for a later patch at the very least. As far as Plan A or B goes, I really don't care as long as the NPC is cheap for accessories (as we can equip so many - currently, anyways; apparently this is changing).
Plan A would be totally fine with me, though. I hate having to worry about repairing SO many items - especially because the process as it is now is so tedious and slow. And you can only repair 5 items at a time in your bazaar, so I can't even go AFK most of the time in case someone repairs and I can put something new up.



Yea, I had a fairly in depth break down of this and lost the text somehow so I'm going to keep it simple.
1.19 Repair updates are spectacular. They are exactly what the repair system needs to become reasonable after having removed 90% of the system.
1.20 Updates are ridiculous, they are completely unnecessary and make literally no sense. It is once again removing what little depth the crafting classes have and is counter productive to Yoshida's own plan to give crafters influence over the economy.



As to the Accessories part, both plans are awful. Removing Durability would be a good idea, but what is this absurd recast timer garbage. If i put on gear it should work all the time, not once every five minutes.
Allowing NPCs to repair Accessible is just a waste of time because they break so fast.



Wow, only 49 likes so far..
Kinda speaks volumes about how bad the 1.20 idea is...

this is BS why don't you just get rid of the repair system if you have to ruin it this way??
And all the people complaining about "AAAAW getting stuff repaired is a pain in the ass, i'm obliged to grind AAAAALL of the crafting classes in order to repair my stuff and it sucks, and it costs money and I don't want to pay people to repair my stuff and i don't want to wait ages for a repair..." LOLWUT? have you played this game at all?? It takes FIVE MINUTES staying next to Gogorano to get all of your stuff repaired, is it that bad?? Are you so busy you can't spend 5 minutes in the same spot??
But the worst of all are those whining about how they don't like crafting, but have to do it in order to repair their stuff... well guess what, this is an MMO, you're playing with other people, you can ask someone else to do that for you.
Honestly this whole thing, not just the 1.20 part (worst idea EVER), is just dumb. Speaking for myself, I don't really care about the gil income when i repair stuff to strangers, usually i do it even when they put ridiculous reward, like 1k for a grade 5 thing, I just do it cause I know NPC is expensive and waiting too much for a repair is annoying, but once NPC will be cheap and will repair to 99% I won't take the hassle to look everyone's bazar to see if I can repair something and I bet I won't be the only one, so NOW if you don't know someone that has the proper DoH you'll be forced to grind it to resell your old gear (unless the "every class > every gear" thing happens... jeez what the hell did they smoke? >.>)
The point is that a repair system isn't a must have, ffxiv can go on and be successfull even without it, tho it can be helpfull, can serve as a good gil sink, a reasonable death penality and a good way to enhance players' interaction and crafters' role, but honestly after reading all these things i just see it as a pain in the ass.


I'd like to see cross-craft repairing within reason:
Blacksmith / Armorer / Goldsmith make sense.
Tanner / Clothcraft makes a little less sense.
But if they go this route, they should add back in the chance to fail if they're not the proper craft.
But I don't like the idea that the crafting jobs are LOSING their individuality.
This is definitely going in a direction where they want to be able to restrict you to only one Crafting job past 50.
Last edited by Leknaat; 09-15-2011 at 09:44 AM.

(9'.')9
This is all very heart breaking. I bought 99 of each kind of dark matter when the new system was introduced and was hoping that over time i would end up making a profit on it while repairing.
I also have leveling all the crafting equally so that I would be an asset to a group by being able to repair any type of gear.
Both those plans are now out the window in one fell swoop..
I beg you please Yoshi, please do not eliminate all possible benefits to leveling multiple crafts. Otherwise I have wasted TOO MUCH of my time.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





