

I know that feeling... Crafting was the only thing that kept me playing this entire time. The fact that they want to destroy the ONE thing they got mostly right from the beginning is somewhat disheartening.

I'm going with Plan: A for the time being.
All the accessories are annoying to repair individually. If we could repair them all in 1 swoop, then it wouldn't really matter.
While you're at it, let us repair all equipment in 1 synth both from repair NPCs & from crafters/crafting. If someone has the crafts leveled they should be able to repair everything in a click (just add an extra confirmation/list of everything being repaired & hit accept).
Take away the hassle & i'll gladly be fine with Plan B.
Sitting around doing each item individually is a bore-fest & the main reason so many consider it a hassle.
Last edited by Tezz_Xivectro; 09-15-2011 at 10:17 AM.

I like Plan A for accessories. The recharge cost, I assume is for the effectiveness of the accessory? Either way it sounds interesting and could lead the way to implementing abilities for accessories like in older Final Fantasy games. =D
PLAN A!
Maybe recharge costs mean like buffs on the accessories? EXP buff, +5 STR buff or something like that?
Although they need to explain the charge ability thing in conjunction with accessories better...
I like Plan A but Plan B is feasible as well because it would be that little extra gil sink. Also I would like personally any crafter to do repairs and it be level based but I know some may be against this, maybe they could make it cost a higher grade of dark matter to repair an item that doesn't belong to your DoH. Since NPCs can repair to 99% there is no point leveling the repair system for DoH as it is. They could make it where you couldn't fix maybe the Grade 6 items unless you were that specific DoH or something as well.

gonna' go with a, rings shouldn't be getting worn out by swinging around a weapon



Logically speaking, you wouldn't really expect rings and necklaces to be damaged from battles. I mean you're wearing gloves so how are your rings being damaged anyway ? And they are tiny little pieces of metal ... unless the monsters are really determined to destroy the shiny things on your fingers ... I doubt they would hit them. Goldsmith should be grouped together with alchemist and culinarian in that their items just add a little boost to your stats, but don't really offer anything too substantial. In this sense I think it would be ok to do away with durability loss of accessories.
And while I'm on the topic of repairs, I just want to mention that having to unequip all my gear, scroll through my inventory to find all the broken items, and then fit them all in my bazaar (which is impossible btw) in order to have someone repair them is probably the second most annoying thing in the game, next to resetting my actions everytime I switch jobs. In fact this is the main reason why I prefer NPC repairs over having a crafter do it, because the NPC can repair my items while I'm wearing them.
Please make it so crafters can repair my stuff while I'm wearing it. If they really want money so bad, then would it really be so hard for them to send me a /tell before they fix my stuff and ask for payment before they do the repairs ? It would be like selling an item via trade window instead of bazaar.
Last edited by Zetsumei_Tsunarashi; 09-15-2011 at 11:45 AM.
So disheartening for the producer of the game to acknowledge crafting as serious grinding. I am rank 41 weaver been playing since release. Rank 40 Pug. I have spent much more time with Weaver. So grindy, I have a hard time sitting there doing the same synth over and over with pretty much standard option spamming. They made auto attack for battles they should make auto standard for crafting.Players can raise their crafting level with some serious grinding, so I think this balances out the death penalty
Good idea, if the time runs out it should auto standard, but people would b!tch about botters or afk crafters and think it not fair etc.So disheartening for the producer of the game to acknowledge crafting as serious grinding. I am rank 41 weaver been playing since release. Rank 40 Pug. I have spent much more time with Weaver. So grindy, I have a hard time sitting there doing the same synth over and over with pretty much standard option spamming. They made auto attack for battles they should make auto standard for crafting.
I vote A; it's logical and convenient. Also how about when a crafter repairs an item it will not start to lose durability for a certain amount of time like say 2-3 hours, unless you are knocked out and return.
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