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  1. #11
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Misutoraru View Post
    to be honest, if both skills are unlock at 56 or 58 and give 1 more extra skill, many of us will be much happier
    yet, it does feel the developers are out of idea when making this two skills on 56 and 58
    It's easy to say that after the fact, but we don't have any idea what the devs actually discussed or had in mind when designing the BotD system. It's well known that DRG was the best melee dps coming out of expac, could you imagine what kind of nerfs we would have had if they gave us another jump or dps type ability instead of splitting fc/wt? Would you be more excited about DRG if the new BotD mechanic's contribution to our dps was half what it is now (with the same amount of effort) as long we had another button to spam every 30-60 sec (or longer..)? Just think about it for a minute..

    From the outside looking in it doesn't immediately make sense.. But if you look at it logically, from 1-2-3 step perspective it actually works really well. 1) new buff 2) intro to new rotation to maintain buff 3) mastery of rotation.

    But.. "Complexity for the sake of complexity is bad". What are mechanics? Those things that make fights hard. Sure, SE could design a raid or trail or dungeon where all you do is stand there and whack away for 10 mins until it's dead. No mechanics. No random debuffs. No tank swaps. Hell no aoe or tank busters. Sound like fun? Not really.. It's only complex as you allow it to be. If you don't want to hit positionals, then don't. If you want to be high end damage contributor, then you'll hit them. It's not complexity for complexity's sake, it's complexity to do high-end damage which mostly every job shares.
    (2)
    Last edited by whiskeybravo; 09-30-2015 at 05:27 AM.