Quote Originally Posted by RiceisNice View Post
There's also no point in giving them two different demolishes that work functionally the same if their purpose was just damage. In DRG's case, it's extending BotD which accounts for a good chunk of their damage.
Exactly, this is what everyone who is opposed to having wheeling thrust in the game or having wheeling thrust learned separately from Fang and Claw. WT adds NOTHING, it is a mirror image ability of Fang and Claw with the positional being the ONLY difference(and obviously animation). FnC extends BoTDs timer too, again, Wheeling Thrust ACCOMPLISHES NOTHING over Fang and Claw.

Basically Square could have just done: Impulsive dive --> disembowel --> Chaos thrust --> Fang and Claw /// True thrust --> vorpal thrust --> full thrust ---> Fang and claw . This would have been the same out come DPS-wise and no one would have blinked an eye. This is why a couple of posters are saying, there is nothing being added with Wheeling thrust outside of complexity just for complex sake, it achieves nothing but its being added just to add. Everything that is being achieved could have been achieved with just fang claw itself.

Hell the E3 Fang and Claw and WT were done so when you used chaos you would get one, and when you used full thrust you would get the other but it wouldnt be random you knew which you would get always(This would have been a smoother idea and preferred) but I believe Dervy said that, that was due to it being on an older model/engine probably.