You must be learned to boss mechanic to use flank atacks. My main monk and i have never seen any problem to flank atack whatever boss fight.
You must be learned to boss mechanic to use flank atacks. My main monk and i have never seen any problem to flank atack whatever boss fight.

I don't say it's a problem.
Ravana EX is the best example (and one on the main reason DRG got a buff) : When he use his attack that need you to hit him from the flank, you have your 4th proc and it's a WT, well you're screwed. Not a matter of skill or knowing mechanics, it's a matter of RNJesus showing his middle finger to you XD
So that's the point, DRG like MNK are still punished for not respecting positionnal. But it don't have to be this painful, especially the 190 potency loss on the 4th tier combo when 3.0 came out (and the Heavy Thrust buff procing only when you're on the flank prior to 2.4).
Some changes were a little too overwhelming like Impulse Drive who should have been given the same treatment as Heavy Thrust (180 from behind, 100 from other directions).
Last edited by Sekundessounet; 09-30-2015 at 10:30 PM.
Sorry I dont know oldest content. I started ffxiv at 3.0You are right, punishing is too much for melee class when learn the combat mech. it can be decreased.
There is no point to it. its a bullcrap mechanic that was thrown in as lazy design just to add another positional. the term i believe is called 'button bloating', all they did was copy/paste one attack onto two buttons.
No, they dont. the vast majority of content in this game right now is nothing more than a series of DPS checks, you dont meet the check, you fail the content, period. saying that the average playerbase, aka non-savage runners, are essentially blocked from content purely because they dont have the time/drive/whatever that serious raiders do is heavily flawed. having to fight both the battle mechanics, AND your own job abilities is absurd. SE wants a mechanics heavy game? thats fine, by all means make it mechanic heavy. but then going so far as to implement job ability sets for multiple jobs, not JUST drg where you are losing a considerable amount of dps in content thats one big dps race..it's absurd, no other way to put it.
Last edited by Arienal; 10-01-2015 at 09:28 AM.


If we didn't have the option then it would likely be the most complained about thing on this forum. It already was complained about and changed.. You guys have clearly lost your marbles. How annoying would it be if hitting FC or WT out of positional didn't at least extend your timer, this would be even more debilitating than loss of potency.
You seem to not be differentiating the ability to do something vs the ability to do something well. So, it's OK for you guys to admit it's not necessary. I've provided the math on previous complaint threads that even hitting every FC/WT out of position, just maintaining the timer for GK and Jump damage boost, it's still a dps gain over the old rotation. Is the most dps ever from a drg? No, I never claimed such. But to repeatedly say people don't have the option to not hit positionals, when quite frankly there is at least one situation in every encounter where it's possible to miss a positional due to mechanics or boss movement. The world does not end..
And just to add onto this, having hard requirements for positional (that is, you hit for 100 potency, no buffs and no combo extension as a result) is something that can be blocked by fight mechanics. FCoB became a very clear example of that when it came to T11 for DRGs pre-change. With that context, it becomes a much bigger beast when we're talking "doing ok vs doing well" vs "doing poorly vs doing well" because the situation can be taken out of the player's control when it comes to boss mechanics.If we didn't have the option then it would likely be the most complained about thing on this forum. It already was complained about and changed.. You guys have clearly lost your marbles. How annoying would it be if hitting FC or WT out of positional didn't at least extend your timer, this would be even more debilitating than loss of potency.
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^ Pretty much , but so many people here are actually arguing for it like its some great innovation to the job and it makes it interesting or keep it from being old and boring. I'm sorry but if adding a useless ability into a mechanic and forcing it to be needed to be useful due to randomness keeps the job from being boring ....then this job is not for you. Putting in WT and making it random with FnC does not make this job interesting to play.....
Either do away with WT or do away with the randomness. The randomness in itself confirms that WT was a useless addition to the mechanic because it implies that FnC can proc for either chaos or full thrust combo thus confirming that FnC can accomplish everything that it needs to for both combo chains on top of still extend BoTD timer... ie you didnt need WT.
I guess I shouldn't play the class then given the above from someone with a level 54 Dragoon...who hasn't even experienced the abilities.^ Pretty much , but so many people here are actually arguing for it like its some great innovation to the job and it makes it interesting or keep it from being old and boring. I'm sorry but if adding a useless ability into a mechanic and forcing it to be needed to be useful due to randomness keeps the job from being boring ....then this job is not for you. Putting in WT and making it random with FnC does not make this job interesting to play.....
The random aspect actually does make it interesting and makes you have to pay attention instead of mindlessly going through the same set rotation repeatedly.
Yes, I totally need to experience WT in order to understand that its need for dragoon and it offers a total new experience that Im missing out not having dragoon to 60...
How does it make you pay attention more than you already do.....its a random proc that you KNOW is going to occur.....its either one or the other there is no SURPRISE to pay attention, as soon as you finish chaos or full thrust, you KNOW its going to be FnC or WT....yes its random but you KNOW its going to be either two...
Blm and bard at 50 made you pay attention because fire and thunder procs happened without warning, blood letter procs had you pay attention to optimally weave it with your rotation because if you had a high crit rate your procs would sometimes happen back to back and other times nothing.
Except in regards to BLM and BRD, both procs always lead to the same abilties and you didn't have to adjust your positioning to accomidate. If anything, it's a bit more clumsy than DRG because they can't play re-actively to the procs more often than not, especially BRD.
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You are right, punishing is too much for melee class when learn the combat mech. it can be decreased.






