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  1. #31
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Subucnimorning View Post
    What is wrong for complexity for complexity sakes again? I don't prefer mindless rotations which is why I wasn't a big fan of DRG in ARR there were no variables in the rotation, always a set rotation.
    I can get both sides of the argument here.

    SE thought they were bringing in a more player skill based environ to DRG by giving them a RNG based mechanic. I think the goal was to give DRG a greater identity as a DPS class. MNK has always had a concrete positional rotation, BRD had procs, ninja had mudra's, etc... DRG was basically like easier and more bursty MNK in its gameplay style. So to give it an identity as a DPS class they gave it a buff on a strict timer and made gave it the RNG mechanic to give the class a more dynamic rushed feel. It could have also been an attempt to make DRG have a higher skill cap. Now, whether or not this was successful is up to the player. Some like it and some don't.

    Now the opposite side of this is that why get the ability later in the leveling process. One could say that it's to ease a player into the buff timer before they get the RNG based aspects of the class. In actuality though it kinda feels like a nerf when you hit 58. It's like getting the same present two times on christmas. You appreciate the spirit but it is accompanied by a little bit of disappointment because you already have that. Now I'm not gonna advocate DRG buffs at all, but it would feel more streamlined if you got both the abilities at 56. Additionally, it does hamper damage potential as its hard to move if you smack jump, etc. Honestly, it doesn't even really provide a variable in their rotation. You know when its going to happen everytime and you can anticipate it, so really it doesn't fix that at all.

    Just a few viewpoints on it.
    (2)

  2. #32
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by karateorangutang View Post
    snip
    It makes jump timing a tad more strict if you do it at the end of a combo and get the wrong proc.

    I was actually most disappointed by Wheeling Thrusts animation; Fang and Claw looks much better.
    (0)

  3. #33
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by RapBreon View Post
    It makes jump timing a tad more strict if you do it at the end of a combo and get the wrong proc.

    I was actually most disappointed by Wheeling Thrusts animation; Fang and Claw looks much better.
    Agree with both of these, you do have to time your jumps better and the animation is terrible for WT.
    (0)

  4. #34
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    There is no point to it. You got a nerf as your level 58 quested ability because they couldn't think of anything else that would actually add to the job. They could have given us Feint II at 58 instead and that would have been preferable, because at least then we could just elect not to use it.

    Also, to all the people being all like "it's a 50% chance to not have to move after Chaos Thrust!"

    I, as well as (I'd imagine) most sensible players who don't want fake difficulty introduced to their class for zero benefits, would rather know in advance exactly where to go for the 4th step of the combo before you even hit the button so you can already be heading to the sweet spot (hint: this is exactly how jobs like MNK operate when played properly; just about everything they do has a sweet spot but if you know what you're about to do you can already be heading to that sweetspot for the next skill you use), as opposed to having to wait to see what you get + having to react to it, and that is exactly what you have when you have F&C only. Going from being able to know this -> not being able to know this... is a nerf, plain and simple.
    (3)
    Last edited by Fynlar; 09-30-2015 at 01:14 AM.

  5. #35
    Player
    Kaisersoke's Avatar
    Join Date
    Oct 2013
    Posts
    123
    Character
    Zaisoke Kaiser
    World
    Exodus
    Main Class
    Ninja Lv 60
    You got nerfed? by what means? lmao.

    as ive said once before, be thankful that all the skills you got tied in WELL and added depth to your job, and stop complaining. Ninja got two shitty emnity modifiers that are RARELY used outside of a pull. THE BENEFIT of using your wheeling thrust is extending your blood timer reliably. Seriously, youre arguably the most powerful dps in the game, are almost required in every raid group, and yet still something is to be complained about. Get over it, you have some rng in your class, it keeps you on your toes, and its super easy to manage.

    sometimes it seems like dragoons just like whining for the sake of it
    (1)

  6. #36
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Ninja got two shitty emnity modifiers that are RARELY used outside of a pull.
    Yeah, and NIN also got two off-gcds that are just flat out extra damage, as well as a buff extender that doesn't have a shifting sweetspot. What's your point? You still don't have to use those abilities if they aren't useful to you. You can completely ignore them without taking any performance hit on your NIN. It is not the same way with Wheeling Thrust.

    Additionally, this thread is not about NIN, in case you were wondering / didn't catch the thread title.

    THE BENEFIT of using your wheeling thrust is extending your blood timer reliably.
    Which DRG already had with just F&C only, and it was more reliable then, because you were able to always know in advance where to go to sweetspot your 4th hit combo in advance when F&C is all you had.

    Get over it, you have some rng in your class, it keeps you on your toes, and its super easy to manage.
    A little bit of RNG is okay when you're actually rewarded for it.

    Introducing RNG to a job that didn't have it before, and giving the job no benefits for managing the RNG correctly compared to what it had before, is a detriment. People can keep trying to say otherwise until the aldgoats come home; it doesn't make it true.
    (2)
    Last edited by Fynlar; 09-30-2015 at 01:34 AM.

  7. #37
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Another one of these threads..

    I love the arguments that we could have gotten a better ability, we also could've gotten a worse one with absolutely no utility. It's been said 1000 times, F&C is an intro to the new rotation and WT completes it. You got used to a baby-version and now you've graduated, so put on your big boy shoes and get after it.

    Besides, you're not required to hit the positional. You can sit at the flank all day and ignore the bonus potency. Up to you.
    (3)

  8. #38
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Cabalabob View Post
    So I just hit 58 dragoon and unlocked wheeling thrust and I just don't understand the point of it?
    .
    they are identical, with different positioning
    i guess it was intended to increase the skill level of playing
    but, in real case scenario, it is not that huge challenging
    and adding them at 56 and 58, i kind of feel like developer are out of idea
    i dont feel it is a nerf, but do feel it is a waste of level reward
    do i have issue with it? nope, but i do feel
    if both skills are unlock at 56 or 58 and give 1 more extra skill
    i will be much happier
    (0)
    Last edited by Misutoraru; 09-30-2015 at 02:11 AM.

  9. #39
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    While I'm not a fan of it in theory, FaC and WT still execute perfectly fine and that's the important part. And they're not 100% dud abilities (coughFeintcough). If it was something silly like the straighter shot proc bug for a WM bard then there would be need for a fix/change, but that isn't the case.

    If the devs had to pick jobs to tweak/fix/etc based on issues DRG would probably be closer to the bottom.
    (1)

  10. #40
    Player
    Kaisersoke's Avatar
    Join Date
    Oct 2013
    Posts
    123
    Character
    Zaisoke Kaiser
    World
    Exodus
    Main Class
    Ninja Lv 60
    On the contrary, ninjas overall dps is lower because they have the utility from the expac, whereas since heavesward released, theyve done nothing but relax the positional reqs for your two new abilities, and missing your positional still refreshes blood. its still just as reliable, its just a matter of whether YOURE good enough to land the pos for extra potency

    qq more dragoons, your tears fuel us
    (0)

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