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  1. #11
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ragnvard View Post


    DRKs are much loved in Alex: to a degree where it's almost as if the raid is designed for them. while they do not have the protection of a shield in A2S, Blood Price allows a DRK to contribute a significant amount of AoE damage and is the king of AoE threat.

    So at the end of the day, warriors really only have 3 things going for them:
    i) Slightly higher dps than a DRK, and PLD - around 10% more?
    ii) Incredible burst damage via Berserk (most notable in HP transfer on A3S)
    iii) The ability to apply slashing debuff.

    As time progresses, the dps checks in A3S become more and more lenient (through obtaining gear upgrades). The "niche" of the warrior will start to diminish. Some day in the future, with Echo and higher ilvl, I would much rather bring a paladin to A3S for example, due to their ability to spam shield bash on adds (with the longest stun in game to boot), and ability to tempered will/leap the pushback (holmgang works but has tight timings) - that is because dps will no longer be the barrier, but rather mechanics wise, other tanks will be a safer choice than a warrior.

    A good warrior will need to learn when to pool stacks for inner beast, how to stance dance and play greedy. Alas, they still have some of the weakest cooldowns: foresight being only a mere ~7% reduction in physical damage (worse than awareness imo), bloodbath is "nice" esp coupled with berserk/convalescence, but is still on the weaker end of the spectrum.

    If things are to be changed, then it will have to be something slightly more fundamental to HW: that is i) AF2 forbidding effective class swapping ii) the specialization of tanks where a DRK reign over magical bursts and PLD will always be trivialize physical bursts.

    Unless you are gunning for a server first kill, bring the player, not the class. Tank balance is working as intended.
    Drk is actually in need of help too just like PLD. Only reasons their brought. Possible -10% damage reduction. INT down (magic busters onry) and is starting to be viewed as putting out the most damage in the MT spot while in tanking stance, which means jack %$&#^# when you're tanking in your offensive stance. Other than that their there for the LB bar.

    Warrior has those 3 things going for them....while being marginally close or surpassing the other two tanks in their designed fields. The only thing WAR doesn't have is a heal / shield ability to protect it's party members, a pet, and combat resurrection.

    I hope you're referring to a pick up group. Other wise this entire post of taking a PLD over any other tank currently makes no sense what so ever. You'd take the class that has skills for progression( Preventing F-up and allowing breathing rooms) after a entire group has already progressed and has gotten their gear? If anything as content moves forward Pld will be less favorable. More DPS = less mechanics. If you do not believe me get a full party of level 60's and go do any 2.0 content fight that the group knows and watch as entire phases are trivialized and the bosses face melt.

    Uh...War's cool down's are actually on par or really close with PLD's. The only thing "weak" about them are their short duration which is made up for due to their low cool downs. Further more if a war is actually playing war right, some cool downs when paired with others(as some should be) allow for the war to play offensively while reducing healing required on them. The only problem with WAR is that their tanking stance requires a good healer to 100% take advantage of it and not over heal, which is often times nulled out by simply taking a SCH, which yet again means crap if you're tanking in your offensive stance.
    (3)
    Last edited by Seku; 09-29-2015 at 02:24 PM.