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  1. #321
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by rawker View Post
    Just coming here to say that Xeno soloed Titan Ex. I'll leave it all to you now to judge.
    https://youtu.be/7vs7AVPLjBY

    I'll just be here waiting for a DRK or PLD to solo Titan Ex.
    How do you think that this is relevant? Tanks, or any job, aren't balanced around soloing Titan EX (or anything, for that matter).
    (0)

  2. #322
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Argyle_Darkheart View Post
    How do you think that this is relevant? Tanks, or any job, aren't balanced around soloing Titan EX (or anything, for that matter).
    Quote Originally Posted by rawker View Post
    I'll leave it all to you now to judge.
    I think you missed that part of my post.
    (0)
    Last edited by rawker; 09-29-2015 at 11:23 AM.

  3. #323
    Player
    Paka's Avatar
    Join Date
    Mar 2011
    Posts
    48
    Character
    Paw Croksmash
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    Not everyone can play warrior so good like Xenosys Vex and don't forget iLVL.
    (0)

  4. #324
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by rawker View Post
    I think you missed that part of my post.
    What's there to judge? Why post it in this thread?

    Unless you think it's indicative of tank imbalance (particularly in WAR's favor), it's not really relevant to this discussion.
    (1)

  5. #325
    Player
    KinSlayer009's Avatar
    Join Date
    Sep 2013
    Posts
    34
    Character
    Samael Vetis
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    I've seen a pld get his first a3s clear and his was at 740 dps. People just don't know how to play pld.
    (0)

  6. #326
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Why are you so vehement/sensitive that i brought this up?

    When I said I leave it all to you to judge, it's very obvious that it is an open-ended declaration. Now if you follow my responses to the some of the replies my original post have received, I even defended it. If that's how you interpret it, then what you think is what is irrelevant to the discussion, not mine.
    (0)

  7. #327
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by rawker View Post
    Why are you so vehement/sensitive that i brought this up?
    LOL what? I'm just questioning your rationale for bringing up irrelevancies, but, sure, I'm the sensitive one.

    By the way, I'm saying that it's objectively irrelevant, because jobs aren't balanced around how well they solo content; this isn't my subjective interpretation.

    If I am, however, objectively wrong on this matter, then, please, illustrate how.
    (0)
    Last edited by Argyle_Darkheart; 09-29-2015 at 12:04 PM.

  8. #328
    Player
    Ragnvard's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Ragnvard Worldshatter
    World
    Phoenix
    Main Class
    Warrior Lv 60
    This thread is sad to read though.

    I have played all 3 tanks in HW a lot.

    The "nerf warriors" cries pretty much only came out after the introduction of Alex savage.

    Do Paladins not remember how we can use cover+HG to completely eliminate arguably the most dangerous phase in rav ex? To a degree where it trivialize the fight. Have we already forgotten how completely broken and overpowered sheltron is at eating physical bursts such as blinding blade?

    DRKs are much loved in Alex: to a degree where it's almost as if the raid is designed for them. Dark mind allows DRKs to survive through all the dangerous bursts (A1S plasma, A3S tethers), while they do not have the protection of a shield in A2S, Blood Price allows a DRK to contribute a significant amount of AoE damage and is the king of AoE threat.

    So at the end of the day, warriors really only have 3 things going for them:
    i) Slightly higher dps than a DRK, and PLD - around 10% more?
    ii) Incredible burst damage via Berserk (most notable in HP transfer on A3S)
    iii) The ability to apply slashing debuff.

    As time progresses, the dps checks in A3S become more and more lenient (through obtaining gear upgrades). The "niche" of the warrior will start to diminish. Some day in the future, with Echo and higher ilvl, I would much rather bring a paladin to A3S for example, due to their ability to spam shield bash on adds (with the longest stun in game to boot), and ability to tempered will/leap the pushback (holmgang works but has tight timings) - that is because dps will no longer be the barrier, but rather mechanics wise, other tanks will be a safer choice than a warrior.

    A good warrior will need to learn when to pool stacks for inner beast, how to stance dance and play greedy. Alas, they still have some of the weakest cooldowns: foresight being only a mere ~7% reduction in physical damage (worse than awareness imo), bloodbath is "nice" esp coupled with berserk/convalescence, but is still on the weaker end of the spectrum.

    If things are to be changed, then it will have to be something slightly more fundamental to HW: that is i) AF2 forbidding effective class swapping ii) the specialization of tanks where a DRK reign over magical bursts and PLD will always be trivialize physical bursts.

    Unless you are gunning for a server first kill, bring the player, not the class. Tank balance is working as intended.
    (4)
    Last edited by Ragnvard; 09-29-2015 at 12:02 PM. Reason: character limit

  9. #329
    Player

    Join Date
    Jul 2011
    Posts
    644
    KinSlayer009: this is because many pld is wearing vita only accesories, to cry like baby because the dps is not high, and also maybe one Very Good pld is not equal to all the pld also

    Ragnvard : this tread is sad to read because it bring only War haters, i don't consider everybody here is at A4S and are stuck because some tank here is playing the pld, maybe a very few people here is in this case... we have a pld in fc statics and we will end the raid with, even if it take more times.
    (0)
    Last edited by kensatsu; 09-29-2015 at 12:41 PM.

  10. #330
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ragnvard View Post


    DRKs are much loved in Alex: to a degree where it's almost as if the raid is designed for them. while they do not have the protection of a shield in A2S, Blood Price allows a DRK to contribute a significant amount of AoE damage and is the king of AoE threat.

    So at the end of the day, warriors really only have 3 things going for them:
    i) Slightly higher dps than a DRK, and PLD - around 10% more?
    ii) Incredible burst damage via Berserk (most notable in HP transfer on A3S)
    iii) The ability to apply slashing debuff.

    As time progresses, the dps checks in A3S become more and more lenient (through obtaining gear upgrades). The "niche" of the warrior will start to diminish. Some day in the future, with Echo and higher ilvl, I would much rather bring a paladin to A3S for example, due to their ability to spam shield bash on adds (with the longest stun in game to boot), and ability to tempered will/leap the pushback (holmgang works but has tight timings) - that is because dps will no longer be the barrier, but rather mechanics wise, other tanks will be a safer choice than a warrior.

    A good warrior will need to learn when to pool stacks for inner beast, how to stance dance and play greedy. Alas, they still have some of the weakest cooldowns: foresight being only a mere ~7% reduction in physical damage (worse than awareness imo), bloodbath is "nice" esp coupled with berserk/convalescence, but is still on the weaker end of the spectrum.

    If things are to be changed, then it will have to be something slightly more fundamental to HW: that is i) AF2 forbidding effective class swapping ii) the specialization of tanks where a DRK reign over magical bursts and PLD will always be trivialize physical bursts.

    Unless you are gunning for a server first kill, bring the player, not the class. Tank balance is working as intended.
    Drk is actually in need of help too just like PLD. Only reasons their brought. Possible -10% damage reduction. INT down (magic busters onry) and is starting to be viewed as putting out the most damage in the MT spot while in tanking stance, which means jack %$&#^# when you're tanking in your offensive stance. Other than that their there for the LB bar.

    Warrior has those 3 things going for them....while being marginally close or surpassing the other two tanks in their designed fields. The only thing WAR doesn't have is a heal / shield ability to protect it's party members, a pet, and combat resurrection.

    I hope you're referring to a pick up group. Other wise this entire post of taking a PLD over any other tank currently makes no sense what so ever. You'd take the class that has skills for progression( Preventing F-up and allowing breathing rooms) after a entire group has already progressed and has gotten their gear? If anything as content moves forward Pld will be less favorable. More DPS = less mechanics. If you do not believe me get a full party of level 60's and go do any 2.0 content fight that the group knows and watch as entire phases are trivialized and the bosses face melt.

    Uh...War's cool down's are actually on par or really close with PLD's. The only thing "weak" about them are their short duration which is made up for due to their low cool downs. Further more if a war is actually playing war right, some cool downs when paired with others(as some should be) allow for the war to play offensively while reducing healing required on them. The only problem with WAR is that their tanking stance requires a good healer to 100% take advantage of it and not over heal, which is often times nulled out by simply taking a SCH, which yet again means crap if you're tanking in your offensive stance.
    (3)
    Last edited by Seku; 09-29-2015 at 02:24 PM.

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