You admit elsewhere that you're simply playing devil's advocate with this thread - however, I don't think you know what that entirely entails.
https://en.wikipedia.org/wiki/Devil%27s_advocate
To play devil's advocate, you strike up a discussion with an opposing view point to the one that's more generally accepted by who you're speaking with (in this case the accepted norm is "PLD should be buffed!" and you are playing devil's advocate by bringing up the proposal of nerfing WAR instead). This is good and healthy for discussion. However, after raising this discussion, you seem... confused by the people who are saying "No, don't nerf WAR, that's stupid".
This is how playing devil's advocate works - you're bringing up something controversial and seeing how they react to the idea. Some people will think it's completely stupid, some will think that it holds some merit, some (usually the minority) will agree outright. Generally the majority will be those who think it's completely stupid, as the thing you're bringing up is controversial and that inherently means that most people won't agree with you. The problem is that you started the discussion but didn't entirely follow through, you just gave up since you don't really agree with yourself and now think that most people calling you stupid didn't get that you weren't being serious. So now we have no one to actually debate this topic with unless someone else wants to show up that either actually agrees with the OP you've made or they themselves want to play devil's advocate.
What I've personally gleamed from the topic is that most people disagree with nerfing WAR - this is likely because they either play WAR and don't feel their job should be nerfed or they play PLD/DRK and feel they would rather have their job buffed than another's nerfed. You also have the minorities, those that agree that WAR should be nerfed massively or those that pretend they know how game design works, not realizing how one change can create a domino effect that would imbalance things even worse than they are now. Job balance is a really tricky thing to discuss, because without hard data on any change you make, it's impossible to tell just how it will affect balance across the board. It's fun theory crafting how to fix a job or how to make a job more fun, but at the end of the day we just have to put our faith in SE and assume they'll do enough testing to come out with some balanced adjustments. I'm fine with small nerfs myself as long as they don't affect how the job feels overall, but there are some really sweeping adjustments that people are proposing that are just... really, really bad.
Numerical adjustments definitely need to be made. And honestly, neither myself nor anyone else has any real reason to be skeptical of Squenix's ability to make this balance work, given the glorious (in my opinion) way that they balanced DPS and Healing jobs over the course of the transition to 3.0 and the months that followed, to say nothing of bringing DRG from the most maligned job in the game and butt of countless jokes to the staple of raid groups that it is now. There's not a single DPS or healer job that I wouldn't seriously consider bringing to my raid group, provided an over-all party balance is still struck (no 3 caster 1 melee-type shenanigans). The tank design and performance data in content right now is grossly skewed as we all know and I'm frankly shocked that they've done so little about it and that it wasn't addressed alongside the fixes to AST/MCH and the minor buff to DRK. The state PLD is in compared to the state WAR is in, is a straight-up stain on the dev team's talent for designing jobs. The fact that people are even discussing bringing a second WAR to their raid group in a meta where WAR+DRK has tremendous synergy is saddening, almost as saddening as the almost-completely unexplored synergy of a DRK+PLD group.
My biggest worry with PLD is (and I've outlined this in other threads), the fact that Squenix picked up the shovel and glued it to their hands with these all-but-useless defensive utilities that serve next-to-no purpose in end-game content, or serve their purpose for a relatively minimal amount of uptime, or are just cumbersome to use for a tank. If PLD's DPS and/or enmity is buffed it still won't change the fact that their raid utilities are ham-handed at best, and the offensive combo finishers they received are pure damage and offer no utility, making them the only tank to have their solo combo-based utility tied to their enmity combo, which also happens to be their weakest combo. If they nerfed WAR, they would not have to nerf it nearly as hard as they would have to buff PLD. I absolutely want every tank to be able to succeed in content, but it just feels like in order for the job to "feel" as good as WAR and DRK do, they would have to do SO... MUCH... that it almost seems like they would HAVE to nerf WAR ever-so-slightly to keep them from having to completely etch-n-sketch PLD's design.
But at the end of the day, you're pretty much 100% right.
PLD skills that need attention.
GB or RA need to have enmity. I hate going into 1,2,3 mode to keep agro. Why can't I use a proper dps rotation
Shield Swipe. Pacification = useless for raids
The short range on cover makes me rage. When I actually use it to protect a raid member they always run out of range.
Bulwark should be 100%
Last edited by Starbirth; 10-11-2015 at 01:08 PM.
Ah yes... How on earth can a PLD OT if those 2 were given increased enmity generation?
Shield Swipe's Pacification isn't actually the issue here. Doing your GB->RA-> RoH rotation under FoF is generous enough to give us 1 GCD worth of WS to fit in before repeating the rotation. That's why I cross classed Fracture despite people saying that it is a DPS loss as I exclussively use it when I OT. The issue with Shield Swipe is its damage dealt. Given that it is already a situational WS where you fish for blocks, it is imperative to deal a decent chunk of damage to compensate. I guess the same can be said to lolHaymaker.
Cover? Well..... I use it when WHM go on CS and joins me in face tanking trash.
Last edited by rawker; 10-11-2015 at 01:22 PM.
Just a Thought.. SE should look at how well they put WAR's kit together. then balance the other two tank jobs. in the same manner based off the strengths they want. I highly doubt anyone will disagree with making PLD and DRK little more smooth to play, as well focus on "certain" aspects. DRK feels like a nice MT That can dish out the DPS whether MT or OT. PLD would just need to focus on the mind set they have in place for it, then smooth out the edges, whether increase potency, or make it smoother to transition stances (imo would help greatly), more Enmity raid utility etc. from what everyone has put down in this thread, I agree with bring'n the classes to an over all balance.. WAR can be "slightly adjusted" without destroying them (just a slight change to the potency). I do find WAR the smoothest to play atm. DRK would be the most fun, then PLD is well for playing it safe. nothing is wrong with that aspect. the last thing SE should ever do is change the play style of the jobs, that imo is done well. just smooth them out to enhance that play style they have.
If anything, this has been mentioned many times. SE needs to rethink the Raid style they have. little less DPS checks and more soft enrage like Titan, longer the fight goes the more stomps etc. no more of these 0.1% wipes cause you are ½ a second to slow.
Last edited by Shadowskill; 10-24-2015 at 03:14 AM.
Why won't this fucking thread just die. Every time I see the words "Warrior" and "Nerf" near each other I cringe.
Please lets keep this God awful thread off the main page. Please.
well thats it because nerfing war is a strong posibility, 1 se deserve in mi opinion, this trheat sure fall in oblivion afther 3.1 release... or no ^^.
So, WAR get's nerf'd, and people STILL don't want PLD. Go with x2 DRKs? These forums will explode when people struggle more to clear content.
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