Giving all 3 tanks the same overall damage and mitigation (through whatever means) would result in all 3 being equally viable for all content as any role. The best way to separate the tanks imo is through utility. That way any tank can clear the fight, but one tank will provide better utility for X fight, while another will provide better utility for Y, etc. The problem right now is that the disparity between tank DPS makes it near impossible for PLD/WAR or PLD/DRK to clear content in the same gear as DRK/WAR or WAR/WAR. So once mitigation and damage are flattened out, what else the tanks bring will be the deciding factor on what tank you'll bring to which fight to be optimal min/max. It may not be perfect, but it will be less of a gap than the current one, and all the tanks will be able to meet the mitigation/damage checks in the same gear.
Last edited by SpookyGhost; 10-06-2015 at 12:16 AM.

WAR is not the issue if people haven't figured that out yet. It is the tank meta coupled with the design flaws of PLD/DrK. WAR is perfectly designed for the meta of FFXIV tanking, while the other two are not.
WAR does not need a nerf, PLD and DrK need reworked skills and a buff.
i couldn't deny ur stand points but also very unwilling to agree with...
i don't main tank, but i do play a lot of tank role outside of raid, mainly WAR. this doesnt mean i dont like the other two tanks, it's just that WAR is best among them atm and make things much easier for me.
indeed it's too op, and also close to the best job in this game right now, turning down a notch sounds reasonable, but i dont like none of ur suggestions tho.



How about taking it from someone who leveled all three tanks? Defense-wise it's not that bad. The job is built around active mitigation and some self-healing.
Damage-wise the job is OP. Largely because tank DPS has not been kept on a leash and instead is used as an element to differentiate the tanks (instead of using mechanics and gameplay like games with actually balanced tanks do). Utility does play a role as well, since Storm's Path is universally useful and that slashing debuff is very useful as well.
Sorry, but I'd rather PLD remain a traditional MMO tank instead of becoming a WAR clone. I mean hey, if you want to buff PLD DPS to WAR level while giving us our own version of Storm's Path plus a slashing debuff AND leaving the rest of our abilities and cooldowns alone, go for it. I do highly doubt something like that would happen, though.
Last edited by Duelle; 10-06-2015 at 08:46 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Ooooookkkkaaaaayyyy..... So. I am going to take this one from the top and go really slow so everyone who reads my posts can understand. Full disclaimer before I start. I am an i200 PLD, i197 WAR, and i193 DrK. I have raided with all three tanks and have been around FF14 from 1.0. I have a VERY good grasp at tanking and MMOs in general and do not shy away from the fact that I will play the best possible tank for my static.
So the tank meta in FF14 is based primarily around scripted burst damage, scripted/timed mechanics, and DPS enrage timers. This means that when the tanks were being designed they were given (after patches and buffs) the ability to MT and OT every single encounter. So that being said each tank has the ability in some way to survive/effectively tank each encounter. So because the fights are based around actual enrages and not healer MP strain/drought personal mitigation is an absolute moot point. Anything more than bare minimum is a waste. This is very similar to VIT in this respect.
So what we are left with when looking at tanks is three categories of use: Raid DPS increase via debuffs, Personal DPS, and Raid Mitigation. Everything, and I mean absolutely everything, aside from those 3 categories is moot. So because the developers want each tank to be able to preform in the MT and OT role then each tank SHOULD possess some way to contribute to each of those categories. Currently only one tank does, which is the WAR. THIS DOES NOT MEAN WAR IS OVERPOWERED! It means that WAR is actually designed correctly for the current tanking meta of FF14. When looking at the other two tanks it is obvious that they are not very well designed. PLD offers absolutely nothing to a raid except ease of use (which if you are Savage raiding should not be something you care about), and DrK has so many shoehorned abilites it will make your head hurt trying to find a roll for them. WAR is so well designed in fact that SE needs to buff the two current tanks to be equally beneficial to their raid groups or they will wither away and die when LB gauges are a non issue for clears.
So once again, WAR is not overpowered. PLD and DrK are just horribly designed for the current (and past, and most likely future) of the tanking meta of FF14 and NEED to be buffed/redesigned.
Last edited by Exodus_Kenpachi; 10-07-2015 at 12:57 AM.


So i know made a thread about nerfing war, but at least i didnt just straight-up shit-talk two whole jobs, only one of which needs any real help, like THIS guy.
You essentially, in that last paragraph, wiped your ass with PLD's 2.x tanking resume, and then pissed all over DRK's contribution to world first progression in the current meta. You must be stackin' dat parry cause Low Blows be procin'.
Last edited by Syzygian; 10-07-2015 at 01:26 AM.
See... People like you make my brain hurt too
perhaps there's some sort of misunderstanding, i have all three tanks jobs and yes i do play a lot of tank roles outside of raid. the part where i said "mainly WAR" was that i feel more comfortable playing war than the other two, it's very easy to stance dance as a war while drk has to watch mp and pally's dps stance number is not as impressive as the other two tanks, BUT i didnt say i dont like anyone of them or know nothing about them (and for raid purpose, i do have to learn every jobs spec even for those i dont play), i actually like all 3 of them and learn everything i cud before i started, it's just war cud make things like pvp or daily dungeon runs soooo much easier and faster. there's imbalance between them, u cant deny that.
and i also said i didnt like any of the ideas on this thread, i dont think those are the right ways to fix this imbalance
perhaps u shud read people's words when ur head is not steaming like this
Last edited by PheonixCain; 10-07-2015 at 03:10 AM. Reason: typo
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