I'm glad another so actively Nfael I mean sees the tank balancing issues here, for the fact remains dark lovers will defend darks and war lovers will defend wars to hold present positions while pld holds the sidelines cause both refuse to admit they are better endgame savage cause then they could lose their priority positions.
yep and in hs new class dark so we wont be fixed as plds till 4.0 but more likely darks will join us in the sidelines then for a new tanking class lol.
http://www.fflogs.com/statistics/7#b...Any&dataset=80
Some actual data on that dps gap.
Saying that WAR does 50% more damage than PLD seems pretty accurate at most percentiles.
humm i am not sure pld only do that stacking with force. when it's sure 850 dps is stacked with force for the war, it' seem light to me for the pld.
I would say even it's too light, the dark is 15% behind because of the slaying debuff.
But if the pld do just that stacked with force, it's obvious to me it's too light, i don't think war and dark have 30% less of defense than PLD.
PLD confirm there you don't not more stacked with force ? even the invincibility is not a heavy advantage enough to get so light in dps.
I remember some pld tell they was doing 800 dps in OT dps pos on dummys stacked with force : why they loose 30% of dps in Tank pos ?
If it's realy the case, the PLD miss something, more dps or even more defense advantage, nerf the war will not the pld be better, the dark is better too
Last edited by kensatsu; 09-27-2015 at 11:18 PM.
paladin and dark knight are more or less well balance, DRK have only shadow skin/wall, reprisal and dark dance combo and foresight for physical, paladin have much more, and for magic paladin only have sentinel, rampath, divine veil, stoneskin so in term of mitigation PLD physical and DRK magical are fine.
WAR have vengeance 120 sec, inner beast every 5 stacks, storm path 60% damage reduction in total and a lot of self heals for both tipes of damage, and plus to physical, raw intuition and foresight, they skills not pass from 90 sec of coldown excep vengeance and thrill of battle is very short.
i really very surprise when yoshi say "wow they really beat then" when the 1º pro raid beat as3, i was like "you are serious yoshi" as3 is a good dps challenge but sometimes i think yoshi dont see or they dont really know the tanks are using the hole in accesories system to make a extra huge dps to beat the Alexander SAVAGE in 1 month.
and inside the thread are several suggestions. suggestions. perhaps you should reread the main post and fully comprehend what the thread was made for, "to counter the buff pld" threads. Lollllllllllllll
the bottom line is a war can gear full fending accessory's and still do better as mt than a full slaying geared pld.
At this point in the thread, it seems a large majority are acknowledging that warrior is overpowered compared to its peers, for multiple reasons, though through no fault of their own. Here are some things to consider about the topic:
Paladin and Dark Knight both rely on being the primary target for their benefits to count; both lack TP utilities, both tool-sets require that they be attacked - Reprisal and Block are useless when you're not being attacked. Warrior's tools allow it to buff slashing damage, debuff damage, and it has an actual damage stance that puts out more damage while off-tanking. Dark Knight and Paladin become "flavor of content" tanks that come and go depending on what Square implements next. Warrior is guaranteed a spot because of it's damage and utility.http://www.fflogs.com/statistics/7#b...Any&dataset=80
Some actual data on that dps gap.
Saying that WAR does 50% more damage than PLD seems pretty accurate at most percentiles.Id go through and put in more telling quotes, but i think this is sufficientNo, what I'm saying is that Warrior is the only tank in the game with a kit so lacking in weaknesses that it doesn't need any outside support in order to reach its maximum potential besides a healer. While PLD and DRK require outside help in the form of the slashing debuff, and in the case of PLD, might even need NIN Shadewalker in order to hold aggro in Sword Oath without relying on Halone spam (a major DPS loss vs. Royal Authority spam), Warrior can basically waltz into any raid composition and fit perfectly, it doesn't become weaker if another class is missing, it doesn't even need outside sources of TP restore very much because it can restore its own TP and has the lowest single target TP consumption of any class that actually uses this resource, so while PLD and DRKs reach the 3 minute mark screaming for Goad, need somebody to provide slashing debuff for them, might in the case of PLD require outside assistance with aggro to maximize their DPS, etc. WAR can basically function independently. Nevermind the fact that WAR is so strong its practically mandatory for any half-serious raid statics. The class is overpowered and while one might disagree on how to fix this, the unwillingness to acknowledge this from people who play it is pitiful to behold.
Last edited by Kaisersoke; 09-28-2015 at 12:38 AM.
Regardless of what the thread was made for, its still suggesting, calling for, asking for, discussing, theorizing about—whatever you want to call it—Warrior Nerfs and how they would affect tank balance. There's no denying that as a fact.
#ClickBait
YouTube.com/c/iBluairjgr
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