Now that's surprising. AV, SV, DD are known to be bailed right of the start but KotL ? Never had this happen yet I dont even know why you would do that on there, this dungeon is really easy.
Last edited by CUTS3R; 09-25-2015 at 05:55 AM.
Yea I've only come across people bailing in AV (almost religiously), SV and occasionally PS (but not in a long time). Right now the really bad one does seem to be AV and it's just because of that initial pull, really. The rest of the dungeon is cake but that first room can be a bloodbath for the inexperienced. You know there's a serious problem with a dungeon when most people are willing to just sit out the penalty rather than even TRY.
Yet all 3 of those duties give amazing xp; I don't get why they're dumped on. Those pods once spawned(with food+fc xp buff) are worth 5k a pop; that's well over 100k xp from just two rooms. AV rocks as long as your group isn't derpy. AV is an easy 400=k in 30 mins or less, I'd rather that than chasing down mindless fates for 30 mins.
And in retro i havent had someone bail from SV or DD since 3.0 release xD
And the only hard part in KotL is the 1st boss - three times as heal in there (instead of my usual dps) and the dps have no clue what to do with the tanks and where to stand (the tank not facing it outside at the edge didnt help either, nor did trying to explain >.>) - triple big explosion wiped us at least twice in each of those
Just my luck i guess xD - shouldve seen that comming while playing AST :x
Which is why letting them leave without a penalty past a point in time (say 30 minutes in an instance) is a better alternative than straight up dying X amount of times. The latter allows for an individual for people to control whether or not they can stay because they don't like the dungeon simply by dying, but the worse of it is that it becomes hard to objectify that due to the circumstances beyond it (whether its legit or not). Said individual could just keep requeuing if their intent is just to mess with as many players as they like (much like declining a DF queue and they're the tank/healer role)
You can also keep saying my situations are completely different (and obscure) as much as I can say the same for bad players who hit a wall because I personally have not gotten a party who genuinely could not complete a duty. You should expect at least some form of time commitment when you want to party up with random people, not introduce penalty-free leaving that have loopholes (getting vote kicked or dying X amount of times). At least waiting for say 30 minutes to leave without a penalty (which is different from a 15 minute consensual abandon), it's extremely black and white on whether or not that 30 minute was spent afking or actually doing the duty.
Tat topic contribution though. You first.
Last edited by RiceisNice; 09-25-2015 at 06:55 AM.
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I don't do high(unless pre-made)/levelling roulette's for pretty much reasons said, I agree if you don't have patience don't do roulette's. I do expert, trial and main scenario as its all easy even with bad players. Unless you get steps of faith or chrysalis but usually someone will always bail after a couple wipes so I wait it out.
I always explain, I always help but when people don't want to listen OR listen but can't dodge the simplest of mechanics I can't wave a magic wand and make them better to get through the dungeon. Vote abandon failed, so I leave and take a 30 min penalty. Plus I find high roulette a waste of time - around 470k exp for an aery run - around 200-300k for a high roulette which is guaranteed to have new people who might be really bad which makes the dungeon really slow.
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