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Thread: DF Penalty

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  1. #1
    Player
    kazeandi's Avatar
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    Aug 2015
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    Character
    Malice Do'urden
    World
    Tonberry
    Main Class
    Summoner Lv 60

    DF Penalty

    Hello,

    I just ran my daily dungeon roulette and got Aurum Vale - which isn't that bad as a healer, if the team isn't total crap. You can often tell from how the tank does the first pull if the run will go smoothly or if you better stick to healing only, this was such a spam heal case.

    When we reached the Coincounter, the DDs (a BLM and a SMN) stood close and didn't dodge the mechanics, so they died - can't really do anything about it, they get hit and especially players who just reached that level don't have many HP. Swiftcast only works so often too and when the tank is bad at dodging, you're busy like a one-legged man on an ass-kicking competition just keeping him up.

    The tank also dragged the boss slowly towards me, forcing me to switch position all the time, which was more of an inconvenience, albeit one that cost time and heals of course - can't do much while running.
    (0)

  2. #2
    Player
    kazeandi's Avatar
    Join Date
    Aug 2015
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    133
    Character
    Malice Do'urden
    World
    Tonberry
    Main Class
    Summoner Lv 60
    So we wiped two times, I said "last try" and the tank ran in as soon as he had Protect. He didn't wait for me summoning my fairy either (I used my Swiftcast which I wanted to save for the next dead DD, I had experience with this group by now).
    Suffice to say, of course we wiped again, because even the toughest Lala Paladin can't stand and take a 100 Tonze Swing.

    I said goodbye and left.

    Now I'm sitting here with a 30 min penalty. Kept the pretty bad team alive during the instance up to boss number two, wiped 3 times with them, wasted one buff food and 45 minutes, so why do SE need to penalize me further?

    The game should check how many wipes happen and if mechanics are to blame, then waiver the penalty when you leave after 3 tries.

    End of rant.
    (6)

  3. #3
    Player
    RiceisNice's Avatar
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    Jul 2014
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    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by kazeandi View Post
    Now I'm sitting here with a 30 min penalty. Kept the pretty bad team alive during the instance up to boss number two, wiped 3 times with them, wasted one buff food and 45 minutes, so why do SE need to penalize me further?

    The game should check how many wipes happen and if mechanics are to blame, then waiver the penalty when you leave after 3 tries.
    Nothing would stop the tank from suicide pulling three times and leave because it gets waived. A better alternative would just be waiving the penalty after 30 minutes of being inside the instance (which won't stop special individuals that will outright refuse to pull, but it's sure as hell better than the alternatives)

    Quote Originally Posted by Ashelia_Ferron View Post
    I usually just sit there then. I'm the healer, they can't really proceed without me.

    They can either agree to vote abandon or kick me. A bad group is a bad group.
    We don't need any more of these sort of people in DF, and I'm pretty sure that can be reportable as harassment if you refuse to progress the party (or as the GM says, "Holding them hostage") Just leave, take the penalty and do something in the meantime. You're SoL if everyone did this if people obliged with a DF kick every time it was asked or forced upon because the tank or healer (and they are typically the people that do this because they have the luxury of an instant queue) demands the party to kick them or else they won't progress.

    One side has to instigate the stubbornness to hold the party back, and that's asking to be kicked (and not wanting to move if it's denied), not the people who refuse to kick (either because they don't want to or because they can't).
    (10)
    ____________________

  4. #4
    Quote Originally Posted by kazeandi View Post
    The game should check how many wipes happen and if mechanics are to blame, then waiver the penalty when you leave after 3 tries.
    what you're saying doesn't happen often enough to warrant the development cost of such a feature. Vote Abandon should work in most cases where this is relevant anyway. you can't ask the devs to program for every outcome.
    (1)

  5. #5
    Player
    Magistrella's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by kazeandi View Post
    Now I'm sitting here with a 30 min penalty. Kept the pretty bad team alive during the instance up to boss number two, wiped 3 times with them, wasted one buff food and 45 minutes, so why do SE need to penalize me further?
    And that's exactly the reason why people leave dungeons like AV immediately (and honestly - thats the only dungeon i run away screaming the instant i see it too and just bite the dust)- youll be done quicker when you get something else, even if you take the 30 min penalty right away most of the time.

    Watch out for High Level Roulette especially when hitting Keeper of the Lake - had the tank quit instantly on me couple of times in the last weeks too :/
    (3)

  6. #6
    Player
    CUTS3R's Avatar
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    Aug 2013
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    Over there, on the left
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    829
    Character
    F'lhinna Kutseru
    World
    Moogle
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Magistrella View Post
    Watch out for High Level Roulette especially when hitting Keeper of the Lake - had the tank quit instantly on me couple of times in the last weeks too :/
    Now that's surprising. AV, SV, DD are known to be bailed right of the start but KotL ? Never had this happen yet I dont even know why you would do that on there, this dungeon is really easy.
    (1)
    Last edited by CUTS3R; 09-25-2015 at 05:55 AM.

  7. #7
    Player
    Souljacker's Avatar
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    Apr 2011
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    Character
    Last Hero
    World
    Coeurl
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    Thaumaturge Lv 90
    Quote Originally Posted by CUTS3R View Post
    Now that's surprising. AV, SV, DD are know to be bailed right of the start but KotL ? Never had this happen yet I dont even know why you would do that on there, this dungeon is really easy.
    Yea I've only come across people bailing in AV (almost religiously), SV and occasionally PS (but not in a long time). Right now the really bad one does seem to be AV and it's just because of that initial pull, really. The rest of the dungeon is cake but that first room can be a bloodbath for the inexperienced. You know there's a serious problem with a dungeon when most people are willing to just sit out the penalty rather than even TRY.
    (0)

  8. #8
    Player Iagainsti's Avatar
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    Apr 2014
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    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by CUTS3R View Post
    Now that's surprising. AV, SV, DD are known to be bailed right of the start but KotL ? Never had this happen yet I dont even know why you would do that on there, this dungeon is really easy.
    Yet all 3 of those duties give amazing xp; I don't get why they're dumped on. Those pods once spawned(with food+fc xp buff) are worth 5k a pop; that's well over 100k xp from just two rooms. AV rocks as long as your group isn't derpy. AV is an easy 400=k in 30 mins or less, I'd rather that than chasing down mindless fates for 30 mins.
    (1)

  9. #9
    Player
    CUTS3R's Avatar
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    F'lhinna Kutseru
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    Moogle
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    White Mage Lv 60
    Quote Originally Posted by Iagainsti View Post
    AV rocks as long as your group isn't derpy.
    This is the challenging part.
    (3)

  10. #10
    Player
    Magistrella's Avatar
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    Oct 2013
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    Gridania
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    Character
    Magistrella Opalia
    World
    Moogle
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    Black Mage Lv 60
    Quote Originally Posted by CUTS3R View Post
    Now that's surprising. AV, SV, DD are known to be bailed right of the start but KotL ? Never had this happen yet I dont even know why you would do that on there, this dungeon is really easy.
    And in retro i havent had someone bail from SV or DD since 3.0 release xD

    And the only hard part in KotL is the 1st boss - three times as heal in there (instead of my usual dps) and the dps have no clue what to do with the tanks and where to stand (the tank not facing it outside at the edge didnt help either, nor did trying to explain >.>) - triple big explosion wiped us at least twice in each of those

    Just my luck i guess xD - shouldve seen that comming while playing AST :x
    (0)

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