


Now that's surprising. AV, SV, DD are known to be bailed right of the start but KotL ? Never had this happen yet I dont even know why you would do that on there, this dungeon is really easy.
Last edited by CUTS3R; 09-25-2015 at 05:55 AM.
Yea I've only come across people bailing in AV (almost religiously), SV and occasionally PS (but not in a long time). Right now the really bad one does seem to be AV and it's just because of that initial pull, really. The rest of the dungeon is cake but that first room can be a bloodbath for the inexperienced. You know there's a serious problem with a dungeon when most people are willing to just sit out the penalty rather than even TRY.
Yet all 3 of those duties give amazing xp; I don't get why they're dumped on. Those pods once spawned(with food+fc xp buff) are worth 5k a pop; that's well over 100k xp from just two rooms. AV rocks as long as your group isn't derpy. AV is an easy 400=k in 30 mins or less, I'd rather that than chasing down mindless fates for 30 mins.

And in retro i havent had someone bail from SV or DD since 3.0 release xD
And the only hard part in KotL is the 1st boss - three times as heal in there (instead of my usual dps) and the dps have no clue what to do with the tanks and where to stand (the tank not facing it outside at the edge didnt help either, nor did trying to explain >.>) - triple big explosion wiped us at least twice in each of those
Just my luck i guess xD - shouldve seen that comming while playing AST :x
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